Searched defs:Effect (Results 1 – 10 of 10) sorted by relevance
22 data class Effect(val effectDescription: EffectDescription) { in <lambda>() dataClass
147 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \ argument150 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \ argument
24 enum class Effect { enum
171 #define GR_DEFINE_FRAGMENT_PROCESSOR_TEST(Effect) \ argument174 #define GR_DEFINE_GEOMETRY_PROCESSOR_TEST(Effect) \ argument
89 class Effect { class91 Effect() : fRefCnt(1) { in Effect() function in Effect
34 class Effect; variable
164 Effect::Effect(ID3D11VertexShader* vsh, in Effect() function in client::d3d11::Effect
110 type Effect uint8 type129 func (e Effect) WeakerThan(o Effect) bool { return e < o }329 func (n *Expr) Effect() Effect { return Effect(n.flags) } func813 func (n *Func) Effect() Effect { return Effect(n.flags) } func
306 void Terminate(Node Effect, Node Control) { in Terminate()1271 Node Effect() { return *EffectPtr; } in Effect() function in IceBuilder1277 void set_effect_ptr(Node *Effect) { this->EffectPtr = Effect; } in set_effect_ptr()