• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components_ng/syntax/if_else_node.h"
17 
18 #include <list>
19 #include <type_traits>
20 
21 #include "base/log/ace_trace.h"
22 #include "core/components_ng/base/ui_node.h"
23 #include "core/components_ng/layout/layout_property.h"
24 #include "core/components_ng/property/property.h"
25 #include "core/pipeline/base/element_register.h"
26 
27 namespace OHOS::Ace::NG {
28 
GetOrCreateIfElseNode(int32_t nodeId)29 RefPtr<IfElseNode> IfElseNode::GetOrCreateIfElseNode(int32_t nodeId)
30 {
31     auto node = ElementRegister::GetInstance()->GetSpecificItemById<IfElseNode>(nodeId);
32     if (node) {
33         LOGD("Returning existing IfElseNode with nodeId %{public}d", nodeId);
34         return node;
35     }
36     node = MakeRefPtr<IfElseNode>(nodeId);
37     ElementRegister::GetInstance()->AddUINode(node);
38     LOGD("Created new IfElseNode with nodeId %{public}d", nodeId);
39     return node;
40 }
41 
42 /*
43  * how if else works:
44  *
45  * the transpiler generated JS code is like this(simplified, but main points shown):
46  *
47  * this.observeComponentCreation(..., () => {
48  * If.create();
49  * if (condition1) {
50  *    this.ifElseBranchUpdateFunction(compilerGeneratedUniqueConstBranchId, () =>
51  *          code for children first render
52  *    })
53  * } else if (condition2) {
54  *    this.ifElseBranchUpdateFunction(compilerGeneratedUniqueConstBranchId, () =>
55  *          code for children first render
56  *    })
57  * } else {
58  *    // else added by the transpiler
59  *    If.setBranchId(compilerGeneratedUniqueConstBranchId)
60  * }
61  * If.pop()
62  *
63  * - if re-renders whenever one of the variables used in 'condition' during last render has changed.
64  *      - the dependent variables can change from one render of if to the next, depending if 'condition1' and
65  *        'condition2' bind to different variables.
66  *      - If can re-render, but the branch does not change, e.g. if 'condition1' is (this.i > 20)
67  *        then If will re-render whenever i changes.
68  *
69  * - eDSL to JS traspiler generates a unique id for each branch of the code inside.
70  *   Thereby the framework can detect that the branch has actually changed.
71  *   In this case ViewPU.ifElseBranchUpdateFunction will call IfElseNode::SetBranchId to upate
72  *   and it will execute the 2nd parameter lambda function to re-generate the children.
73  *
74  * - In case of if without else, or if ... else if ... , eDSL to JS traspiler generates
75  *   an extra else clause in which to set the branchId (calls IfElseNode::SetBranchId)
76  *
77  * - IfElseNode::FlushUpdateAndMarkDirty is called upon If.Pop()  FIXME
78  */
79 
SetBranchId(int32_t value,std::list<int32_t> & removedElmtId)80 void IfElseNode::SetBranchId(int32_t value, std::list<int32_t>& removedElmtId)
81 {
82     branchIdChanged_ = (branchId_ != value);
83     if (branchIdChanged_) {
84         LOGD("%{public}s id %{public}d, branchId changed to %{public}d", AceType::TypeName(this), GetId(), value);
85         // collect elmtIds of all children and their children up to CustomNode object
86         // these will be removed, but possibly with a delay if their is an animation
87         // list of elmtIds is sent back to calling TS ViewPU.ifElseBranchUpdateFunction()
88         CollectRemovedChildren(GetChildren(), removedElmtId);
89         Clean(false, true);
90         branchId_ = value;
91     }
92 }
93 
CollectRemovedChildren(const std::list<RefPtr<UINode>> & children,std::list<int32_t> & removedElmtId)94 void IfElseNode::CollectRemovedChildren(const std::list<RefPtr<UINode>>& children, std::list<int32_t>& removedElmtId)
95 {
96     for (auto const& child : children) {
97         CollectRemovedChild(child, removedElmtId);
98     }
99 }
100 
CollectRemovedChild(const RefPtr<UINode> & child,std::list<int32_t> & removedElmtId)101 void IfElseNode::CollectRemovedChild(const RefPtr<UINode>& child, std::list<int32_t>& removedElmtId)
102 {
103     LOGD("add %{public}s elmtId %{public}d", child->GetTag().c_str(), (int32_t)child->GetId());
104     removedElmtId.emplace_back(child->GetId());
105     if (child->GetTag() != V2::JS_VIEW_ETS_TAG) {
106         // add CustomNode but do not recurse into its children
107         CollectRemovedChildren(child->GetChildren(), removedElmtId);
108     }
109 }
110 
FlushUpdateAndMarkDirty()111 void IfElseNode::FlushUpdateAndMarkDirty()
112 {
113     if (branchIdChanged_) {
114         LOGD("%{public}s id %{public}d, branchId changed, resetting with %{public}d new children",
115             AceType::TypeName(this), GetId(), static_cast<int32_t>(GetChildren().size()));
116         // mark parent dirty to flush measure.
117         MarkNeedFrameFlushDirty(PROPERTY_UPDATE_BY_CHILD_REQUEST);
118     }
119     branchIdChanged_ = false;
120 }
121 
TryRetake(const std::string & id)122 bool IfElseNode::TryRetake(const std::string& id)
123 {
124     auto node = GetDisappearingChildById(id);
125     if (node) {
126         AddChild(node);
127         // for geometryTransition, let all reused children call UpdateGeometryTransition.
128         LayoutProperty::UpdateAllGeometryTransition(node);
129         return true;
130     }
131     return false;
132 }
133 
134 } // namespace OHOS::Ace::NG