• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVROUTER_NAVDESTINATION_EVENT_HUB_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVROUTER_NAVDESTINATION_EVENT_HUB_H
18 
19 #include "base/memory/ace_type.h"
20 #include "bridge/declarative_frontend/engine/js_ref_ptr.h"
21 #include "core/components_ng/event/event_hub.h"
22 #include "core/components_ng/event/gesture_event_hub.h"
23 #include "frameworks/bridge/declarative_frontend/engine/js_types.h"
24 
25 namespace OHOS::Ace::NG {
26 using OnStateChangeEvent = std::function<void(bool)>;
27 using namespace Framework;
28 class NavDestinationEventHub : public EventHub {
DECLARE_ACE_TYPE(NavDestinationEventHub,EventHub)29     DECLARE_ACE_TYPE(NavDestinationEventHub, EventHub)
30 public:
31     void SetOnStateChange(const OnStateChangeEvent& changeEvent)
32     {
33         onStateChangeEvent_ = changeEvent;
34     }
35 
FireChangeEvent(bool isActivated)36     void FireChangeEvent(bool isActivated)
37     {
38         if (isActivated_ != isActivated) {
39             if (onStateChangeEvent_) {
40                 onStateChangeEvent_(isActivated);
41             }
42         }
43         isActivated_ = isActivated;
44     }
45 
SetOnShown(const std::function<void ()> & onShown)46     void SetOnShown(const std::function<void()>& onShown)
47     {
48         onShownEvent_ = onShown;
49     }
50 
FireOnShownEvent()51     void FireOnShownEvent() const
52     {
53         if (onShownEvent_) {
54             auto onShownEvent = onShownEvent_;
55             onShownEvent();
56         }
57     }
58 
SetOnHidden(const std::function<void ()> & onHidden)59     void SetOnHidden(const std::function<void()>& onHidden)
60     {
61         onHiddenEvent_ = onHidden;
62     }
63 
FireOnHiddenEvent()64     void FireOnHiddenEvent() const
65     {
66         if (onHiddenEvent_) {
67             onHiddenEvent_();
68         }
69     }
70 
SetOnBackPressed(const std::function<bool ()> & onBackPressed)71     void SetOnBackPressed(const std::function<bool()>& onBackPressed)
72     {
73         onBackPressedEvent_ = onBackPressed;
74     }
75 
GetOnBackPressedEvent()76     std::function<bool()> GetOnBackPressedEvent() const
77     {
78         return onBackPressedEvent_;
79     }
80 
FireOnBackPressedEvent()81     bool FireOnBackPressedEvent()
82     {
83         if (onBackPressedEvent_) {
84             return onBackPressedEvent_();
85         }
86         return false;
87     }
88 
89 private:
90     OnStateChangeEvent onStateChangeEvent_;
91     std::function<void()> onShownEvent_;
92     std::function<void()> onHiddenEvent_;
93     std::function<bool()> onBackPressedEvent_;
94 
95     bool isActivated_ = false;
96 };
97 } // namespace OHOS::Ace::NG
98 
99 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVROUTER_NAVDESTINATION_EVENT_HUB_H
100