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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_GROUP_NODE_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_GROUP_NODE_H
18 
19 #include <cstdint>
20 #include <list>
21 
22 #include "base/memory/referenced.h"
23 #include "core/animation/page_transition_common.h"
24 #include "core/components_ng/base/frame_node.h"
25 #include "core/components_ng/base/group_node.h"
26 #include "core/components_ng/pattern/navigation/bar_item_node.h"
27 #include "core/components_ng/pattern/navigation/navigation_declaration.h"
28 #include "core/components_ng/pattern/navigation/navigation_stack.h"
29 #include "core/components_ng/pattern/navrouter/navdestination_group_node.h"
30 #include "core/components_ng/pattern/navrouter/navrouter_pattern.h"
31 #include "core/components_ng/property/property.h"
32 
33 namespace OHOS::Ace::NG {
34 
35 class ACE_EXPORT NavigationGroupNode : public GroupNode {
DECLARE_ACE_TYPE(NavigationGroupNode,GroupNode)36     DECLARE_ACE_TYPE(NavigationGroupNode, GroupNode)
37 public:
38     NavigationGroupNode(const std::string& tag, int32_t nodeId, const RefPtr<Pattern>& pattern)
39         : GroupNode(tag, nodeId, pattern)
40     {}
41     ~NavigationGroupNode() override = default;
42     void AddChildToGroup(const RefPtr<UINode>& child, int32_t slot = DEFAULT_NODE_SLOT) override;
43 
44     // remain child needs to keep to use pop animation
45     void UpdateNavDestinationNodeWithoutMarkDirty(const RefPtr<UINode>& remainChild);
46     static RefPtr<NavigationGroupNode> GetOrCreateGroupNode(
47         const std::string& tag, int32_t nodeId, const std::function<RefPtr<Pattern>(void)>& patternCreator);
48 
IsAtomicNode()49     bool IsAtomicNode() const override
50     {
51         return false;
52     }
53 
SetNavBarNode(const RefPtr<UINode> & navBarNode)54     void SetNavBarNode(const RefPtr<UINode>& navBarNode)
55     {
56         navBarNode_ = navBarNode;
57     }
58 
GetNavBarNode()59     const RefPtr<UINode>& GetNavBarNode() const
60     {
61         return navBarNode_;
62     }
63 
SetContentNode(const RefPtr<UINode> & contentNode)64     void SetContentNode(const RefPtr<UINode>& contentNode)
65     {
66         contentNode_ = contentNode;
67     }
68 
GetContentNode()69     const RefPtr<UINode>& GetContentNode() const
70     {
71         return contentNode_;
72     }
73 
SetDividerNode(const RefPtr<UINode> & dividerNode)74     void SetDividerNode(const RefPtr<UINode>& dividerNode)
75     {
76         dividerNode_ = dividerNode;
77     }
78 
GetDividerNode()79     const RefPtr<UINode>& GetDividerNode() const
80     {
81         return dividerNode_;
82     }
83 
GetIsModeChange()84     bool GetIsModeChange() const
85     {
86         return isModeChange_;
87     }
88 
SetIsModeChange(bool isModeChange)89     void SetIsModeChange(bool isModeChange)
90     {
91         isModeChange_ = isModeChange;
92     }
93 
GetNeedSetInvisible()94     bool GetNeedSetInvisible() const
95     {
96         return needSetInvisible_;
97     }
98 
SetNeedSetInvisible(bool needSetInvisible)99     void SetNeedSetInvisible(bool needSetInvisible)
100     {
101         needSetInvisible_ = needSetInvisible;
102     }
103 
104     bool CheckCanHandleBack();
105 
106     bool HandleBack(const RefPtr<FrameNode>& node, bool isLastChild, bool isOverride);
107 
108     void ToJsonValue(std::unique_ptr<JsonValue>& json) const override;
109     static RefPtr<UINode> GetNavDestinationNode(RefPtr<UINode> uiNode);
110     void SetBackButtonEvent(const RefPtr<NavDestinationGroupNode>& navDestination,
111         const RefPtr<NavRouterPattern>& navRouterPattern = nullptr);
112     void AddBackButtonIconToNavDestination(const RefPtr<UINode>& navDestinationNode);
113     void SetBackButtonVisible(const RefPtr<UINode>& navDestinationNode, bool isVisible = true);
114 
115     void ExitTransitionWithPop(const RefPtr<FrameNode>& node);
116     void ExitTransitionWithPush(const RefPtr<FrameNode>& node, bool isNavBar = false);
117     void EnterTransitionWithPop(const RefPtr<FrameNode>& node, bool isNavBar = false);
118     void EnterTransitionWithPush(const RefPtr<FrameNode>& node, bool isNavBar = false);
119     void BackButtonAnimation(const RefPtr<FrameNode>& backButtonNode, bool isTransitionIn);
120     void MaskAnimation(const RefPtr<RenderContext>& transitionOutNodeContext);
121     void TitleOpacityAnimationOut(const RefPtr<RenderContext>& transitionOutNodeContext);
122 
123 private:
124     RefPtr<UINode> navBarNode_;
125     RefPtr<UINode> contentNode_;
126     RefPtr<UINode> dividerNode_;
127     bool isOnAnimation_ { false };
128     bool isModeChange_ { false };
129     bool needSetInvisible_ { false };
130 };
131 } // namespace OHOS::Ace::NG
132 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_NAVIGATION_GROUP_NODE_H
133