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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EVENT_STATE_STYLE_MANAGER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EVENT_STATE_STYLE_MANAGER_H
18 
19 #include "base/memory/ace_type.h"
20 #include "base/memory/referenced.h"
21 
22 namespace OHOS::Ace::NG {
23 
24 class FrameNode;
25 class TouchEventImpl;
26 
27 using UIState = uint64_t;
28 inline constexpr UIState UI_STATE_NORMAL = 0;
29 inline constexpr UIState UI_STATE_PRESSED = 1;
30 inline constexpr UIState UI_STATE_FOCUSED = 1 << 1;
31 inline constexpr UIState UI_STATE_DISABLED = 1 << 2;
32 // used for radio, checkbox, switch.
33 inline constexpr UIState UI_STATE_SELECTED = 1 << 3;
34 
35 // StateStyleManager is mainly used to manage the setting and refresh of state styles.
36 class StateStyleManager : public virtual AceType {
37     DECLARE_ACE_TYPE(StateStyleManager, AceType)
38 
39 public:
40     explicit StateStyleManager(WeakPtr<FrameNode> frameNode);
41     ~StateStyleManager() override;
42 
HasStateStyle(UIState state)43     bool HasStateStyle(UIState state) const
44     {
45         return (supportedStates_ & state) == state;
46     }
47 
GetCurrentUIState()48     UIState GetCurrentUIState() const
49     {
50         return currentState_;
51     }
52 
AddSupportedState(UIState state)53     void AddSupportedState(UIState state)
54     {
55         supportedStates_ = supportedStates_ | state;
56     }
57 
SetSupportedStates(UIState state)58     void SetSupportedStates(UIState state)
59     {
60         supportedStates_ = state;
61     }
62 
IsCurrentStateOn(UIState state)63     bool IsCurrentStateOn(UIState state) const
64     {
65         if (state == UI_STATE_NORMAL) {
66             return currentState_ == state;
67         }
68         return (currentState_ & state) == state;
69     }
70 
SetCurrentUIState(UIState state,bool flag)71     void SetCurrentUIState(UIState state, bool flag)
72     {
73         if (flag) {
74             currentState_ |= state;
75         } else {
76             currentState_ &= ~state;
77         }
78     }
79 
UpdateCurrentUIState(UIState state)80     void UpdateCurrentUIState(UIState state)
81     {
82         if (!HasStateStyle(state)) {
83             return;
84         }
85         auto temp = currentState_ | state;
86         if (temp != currentState_) {
87             currentState_ = temp;
88             FireStateFunc();
89         }
90     }
91 
ResetCurrentUIState(UIState state)92     void ResetCurrentUIState(UIState state)
93     {
94         if (!HasStateStyle(state)) {
95             return;
96         }
97         if ((currentState_ & state) != state) {
98             LOGD("current %{public}d state is not set yet.", static_cast<int32_t>(state));
99             return;
100         }
101         auto temp = currentState_ ^ state;
102         if (temp != currentState_) {
103             currentState_ = temp;
104             FireStateFunc();
105         }
106     }
107 
108     const RefPtr<TouchEventImpl>& GetPressedListener();
109 
110 private:
111     void FireStateFunc();
112 
113     WeakPtr<FrameNode> host_;
114     RefPtr<TouchEventImpl> pressedFunc_;
115 
116     UIState supportedStates_ = UI_STATE_NORMAL;
117     UIState currentState_ = UI_STATE_NORMAL;
118 
119     ACE_DISALLOW_COPY_AND_MOVE(StateStyleManager);
120 };
121 
122 } // namespace OHOS::Ace::NG
123 
124 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EVENT_STATE_STYLE_MANAGER_H