Searched defs:VP (Results 1 – 9 of 9) sorted by relevance
| /third_party/json/test/thirdparty/Fuzzer/ |
| D | FuzzerTracePC.h | 56 void SetUseValueProfile(bool VP) { UseValueProfile = VP; } in SetUseValueProfile()
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| /third_party/node/src/ |
| D | env.h | 532 #define VP(PropertyName, StringValue) V(v8::Private, PropertyName) macro 559 #define VP(PropertyName, StringValue) V(v8::Private, PropertyName) macro 1152 #define VP(PropertyName, StringValue) V(v8::Private, PropertyName) macro
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| D | env.cc | 70 #define VP(PropertyName, StringValue) V(Private, PropertyName) in Serialize() macro 92 #define VP(PropertyName, StringValue) V(Private, PropertyName) in DeserializeProperties() macro
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| D | env-inl.h | 1213 #define VP(PropertyName, StringValue) V(v8::Private, PropertyName) macro 1229 #define VP(PropertyName, StringValue) V(v8::Private, PropertyName) in PER_ISOLATE_SYMBOL_PROPERTIES() macro
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/ |
| D | BreakCriticalEdges.cpp | 121 if (const PHINode *VP = dyn_cast<PHINode>(V)) in createPHIsForSplitLoopExit() local
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| /third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
| D | gstd3d11screencapture.cpp | 514 D3D11_VIEWPORT VP; in DrawMouse() local 1255 D3D11_VIEWPORT VP; in CopyDirty() local
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| /third_party/mesa3d/src/mesa/main/ |
| D | rastpos.c | 164 GLfloat VP[3]; /* vector from vertex to light pos */ in shade_rastpos() local
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/ |
| D | DwarfUnit.cpp | 1052 DIE &Buffer, const DITemplateValueParameter *VP) { in constructTemplateValueParameterDIE()
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/InstCombine/ |
| D | InstCombineSelect.cpp | 1533 if (const PHINode *VP = dyn_cast<PHINode>(I)) in canSelectOperandBeMappingIntoPredBlock() local
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