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Searched defs:VX (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/imgui/
Dimgui_draw.cpp664 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument
665 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_draw.cpp662 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 … argument
663 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 … argument
/third_party/skia/third_party/externals/imgui/
Dimgui_draw.cpp710 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_… argument
712 #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float… argument
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DAPInt.cpp3038 APInt VX = (A*X + B)*X + C; in SolveQuadraticEquationWrap() local