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Searched defs:backblurRadius (Results 1 – 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp591 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter() local
593 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetBackBlurFilter() local
621 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter() local
623 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in SetFrontBlurFilter() local
667 float backblurRadius = SkiaDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect() local
669 float backblurRadius = DrawingDecorationPainter::ConvertRadiusToSigma(radiusPx); in UpdateBackgroundEffect() local
/foundation/arkui/ace_engine/frameworks/core/components/box/
Drosen_render_box.cpp1555 float backblurRadius = RosenDecorationPainter::ConvertRadiusToSigma(radius); local
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
Drosen_decoration_painter.cpp1955 float backblurRadius = ConvertRadiusToSigma(radius); in PaintBlur() local