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Searched defs:blurRadius (Results 1 – 16 of 16) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
Dshadow.cpp27 auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress; in Blend() local
Dshadow.h60 Shadow(double blurRadius, double spreadRadius, Offset offset, Color spotColor) in Shadow()
89 void SetBlurRadius(double blurRadius) in SetBlurRadius()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
Drs_gradient_blur_para.h44 explicit RSLinearGradientBlurPara(const float blurRadius, in RSLinearGradientBlurPara()
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/properties/
Dtext_style.cpp40 …extShadow(OHOS::Rosen::Drawing::Color color, OHOS::Rosen::Drawing::Point offset, double blurRadius) in TextShadow()
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/adapter/common/
Dtext_style.cpp57 TextShadow::TextShadow(Drawing::Color color, Drawing::Point offset, double blurRadius) in TextShadow()
/foundation/graphic/graphic_2d/rosen/samples/texgine/feature_test/
Dfont_style_test.cpp27 float blurRadius = 0; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dtext_content_modifier.cpp282 auto blurRadius = shadowBlurRadiusFloat_->Get(); in ModifyTextShadowsInTextStyle() local
354 auto blurRadius = shadowBlurRadiusFloat_->Get(); in UpdateTextShadowMeasureFlag() local
/foundation/graphic/graphic_2d/rosen/modules/texgine/src/
Dtext_span.cpp259 auto blurRadius = std::min(shadow.blurLeave, MAX_BLURRADIUS); in PaintShadow() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/property/
Dgradient_property.h528 LinearGradientBlurPara(const Dimension blurRadius, in LinearGradientBlurPara()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
Drs_properties_painter.cpp618 const SkScalar blurRadius = in DrawColorfulShadowInner() local
646 const Drawing::scalar blurRadius = in DrawColorfulShadowInner() local
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
Drender_node.cpp1579 auto blurRadius = shadow_.GetBlurRadius(); in GetRectWithShadow() local
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/
Dflutter_decoration_painter.cpp1105 …const flutter::RRect& outerRRect, SkCanvas* canvas, const Dimension& blurRadius, const Color& colo… in PaintBlur()
Drosen_decoration_painter.cpp1949 void RosenDecorationPainter::PaintBlur(RenderContext& context, const Dimension& blurRadius) in PaintBlur()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/platform/ohos/
Drs_marshalling_helper.cpp1070 float blurRadius; local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp2672 float blurRadius = 0.0f; local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
Djs_view_abstract.cpp3247 double blurRadius = 0.0; in JsLinearGradientBlur() local