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41
42 #include "precomp.hpp"
43 #include "opencv2/imgproc/imgproc_c.h"
44 #include "opencv2/calib3d/calib3d_c.h"
45
46 #include <vector>
47 #include <algorithm>
48
49 using namespace cv;
50 using namespace std;
51
icvGetQuadrangleHypotheses(const std::vector<std::vector<cv::Point>> & contours,const std::vector<cv::Vec4i> & hierarchy,std::vector<std::pair<float,int>> & quads,int class_id)52 static void icvGetQuadrangleHypotheses(const std::vector<std::vector< cv::Point > > & contours, const std::vector< cv::Vec4i > & hierarchy, std::vector<std::pair<float, int> >& quads, int class_id)
53 {
54 const float min_aspect_ratio = 0.3f;
55 const float max_aspect_ratio = 3.0f;
56 const float min_box_size = 10.0f;
57
58 typedef std::vector< std::vector< cv::Point > >::const_iterator iter_t;
59 iter_t i;
60 for (i = contours.begin(); i != contours.end(); ++i)
61 {
62 const iter_t::difference_type idx = i - contours.begin();
63 if (hierarchy.at(idx)[3] != -1)
64 continue; // skip holes
65
66 const std::vector< cv::Point > & c = *i;
67 cv::RotatedRect box = cv::minAreaRect(c);
68
69 float box_size = MAX(box.size.width, box.size.height);
70 if(box_size < min_box_size)
71 {
72 continue;
73 }
74
75 float aspect_ratio = box.size.width/MAX(box.size.height, 1);
76 if(aspect_ratio < min_aspect_ratio || aspect_ratio > max_aspect_ratio)
77 {
78 continue;
79 }
80
81 quads.push_back(std::pair<float, int>(box_size, class_id));
82 }
83 }
84
countClasses(const std::vector<std::pair<float,int>> & pairs,size_t idx1,size_t idx2,std::vector<int> & counts)85 static void countClasses(const std::vector<std::pair<float, int> >& pairs, size_t idx1, size_t idx2, std::vector<int>& counts)
86 {
87 counts.assign(2, 0);
88 for(size_t i = idx1; i != idx2; i++)
89 {
90 counts[pairs[i].second]++;
91 }
92 }
93
less_pred(const std::pair<float,int> & p1,const std::pair<float,int> & p2)94 inline bool less_pred(const std::pair<float, int>& p1, const std::pair<float, int>& p2)
95 {
96 return p1.first < p2.first;
97 }
98
fillQuads(Mat & white,Mat & black,double white_thresh,double black_thresh,vector<pair<float,int>> & quads)99 static void fillQuads(Mat & white, Mat & black, double white_thresh, double black_thresh, vector<pair<float, int> > & quads)
100 {
101 Mat thresh;
102 {
103 vector< vector<Point> > contours;
104 vector< Vec4i > hierarchy;
105 threshold(white, thresh, white_thresh, 255, THRESH_BINARY);
106 findContours(thresh, contours, hierarchy, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
107 icvGetQuadrangleHypotheses(contours, hierarchy, quads, 1);
108 }
109
110 {
111 vector< vector<Point> > contours;
112 vector< Vec4i > hierarchy;
113 threshold(black, thresh, black_thresh, 255, THRESH_BINARY_INV);
114 findContours(thresh, contours, hierarchy, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
115 icvGetQuadrangleHypotheses(contours, hierarchy, quads, 0);
116 }
117 }
118
checkQuads(vector<pair<float,int>> & quads,const cv::Size & size)119 static bool checkQuads(vector<pair<float, int> > & quads, const cv::Size & size)
120 {
121 const size_t min_quads_count = size.width*size.height/2;
122 std::sort(quads.begin(), quads.end(), less_pred);
123
124 // now check if there are many hypotheses with similar sizes
125 // do this by floodfill-style algorithm
126 const float size_rel_dev = 0.4f;
127
128 for(size_t i = 0; i < quads.size(); i++)
129 {
130 size_t j = i + 1;
131 for(; j < quads.size(); j++)
132 {
133 if(quads[j].first/quads[i].first > 1.0f + size_rel_dev)
134 {
135 break;
136 }
137 }
138
139 if(j + 1 > min_quads_count + i)
140 {
141 // check the number of black and white squares
142 std::vector<int> counts;
143 countClasses(quads, i, j, counts);
144 const int black_count = cvRound(ceil(size.width/2.0)*ceil(size.height/2.0));
145 const int white_count = cvRound(floor(size.width/2.0)*floor(size.height/2.0));
146 if(counts[0] < black_count*0.75 ||
147 counts[1] < white_count*0.75)
148 {
149 continue;
150 }
151 return true;
152 }
153 }
154 return false;
155 }
156
157 // does a fast check if a chessboard is in the input image. This is a workaround to
158 // a problem of cvFindChessboardCorners being slow on images with no chessboard
159 // - src: input image
160 // - size: chessboard size
161 // Returns 1 if a chessboard can be in this image and findChessboardCorners should be called,
162 // 0 if there is no chessboard, -1 in case of error
cvCheckChessboard(IplImage * src,CvSize size)163 int cvCheckChessboard(IplImage* src, CvSize size)
164 {
165 cv::Mat img = cv::cvarrToMat(src);
166 return checkChessboard(img, size);
167 }
168
checkChessboard(const cv::Mat & img,const cv::Size & size)169 int checkChessboard(const cv::Mat & img, const cv::Size & size)
170 {
171 CV_Assert(img.channels() == 1 && img.depth() == CV_8U);
172
173 const int erosion_count = 1;
174 const float black_level = 20.f;
175 const float white_level = 130.f;
176 const float black_white_gap = 70.f;
177
178 Mat white;
179 Mat black;
180 erode(img, white, Mat(), Point(-1, -1), erosion_count);
181 dilate(img, black, Mat(), Point(-1, -1), erosion_count);
182
183 int result = 0;
184 for(float thresh_level = black_level; thresh_level < white_level && !result; thresh_level += 20.0f)
185 {
186 vector<pair<float, int> > quads;
187 fillQuads(white, black, thresh_level + black_white_gap, thresh_level, quads);
188 if (checkQuads(quads, size))
189 result = 1;
190 }
191 return result;
192 }
193
194 // does a fast check if a chessboard is in the input image. This is a workaround to
195 // a problem of cvFindChessboardCorners being slow on images with no chessboard
196 // - src: input binary image
197 // - size: chessboard size
198 // Returns 1 if a chessboard can be in this image and findChessboardCorners should be called,
199 // 0 if there is no chessboard, -1 in case of error
checkChessboardBinary(const cv::Mat & img,const cv::Size & size)200 int checkChessboardBinary(const cv::Mat & img, const cv::Size & size)
201 {
202 CV_Assert(img.channels() == 1 && img.depth() == CV_8U);
203
204 Mat white = img.clone();
205 Mat black = img.clone();
206
207 int result = 0;
208 for ( int erosion_count = 0; erosion_count <= 3; erosion_count++ )
209 {
210 if ( 1 == result )
211 break;
212
213 if ( 0 != erosion_count ) // first iteration keeps original images
214 {
215 erode(white, white, Mat(), Point(-1, -1), 1);
216 dilate(black, black, Mat(), Point(-1, -1), 1);
217 }
218
219 vector<pair<float, int> > quads;
220 fillQuads(white, black, 128, 128, quads);
221 if (checkQuads(quads, size))
222 result = 1;
223 }
224 return result;
225 }
226