Searched defs:clampedVertexCount (Results 1 – 8 of 8) sorted by relevance
661 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop() local
1318 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArrays() local
1087 uint32_t clampedVertexCount, in getIndexBufferForDrawArrays()
903 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop() local
2661 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArrays() local2688 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstanced() local2712 uint32_t clampedVertexCount = gl::GetClampedVertexCount<uint32_t>(count); in drawArraysInstancedBaseInstance() local
3367 uint32_t clampedVertexCount, in getIndexBufferForDrawArrays()
1449 UINT clampedVertexCount = gl::GetClampedVertexCount<UINT>(vertexCount); in drawArrays() local1599 UINT clampedVertexCount = gl::clampCast<UINT>(indexRange.vertexCount()); in drawElements() local
1760 UINT clampedVertexCount = gl::GetClampedVertexCount<UINT>(vertexCount); in drawArrays() local1912 UINT clampedVertexCount = gl::clampCast<UINT>(indexRange.vertexCount()); in drawElements() local