Searched defs:clearFlags (Results 1 – 10 of 10) sorted by relevance
265 D3D12_CLEAR_FLAGS clearFlags = {}; in Texture() local490 D3D12_CLEAR_FLAGS clearFlags = {}; in ClearTexture() local
808 D3D12_CLEAR_FLAGS clearFlags = {}; in RecordRenderPass() local
593 const UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) | in clearFramebuffer() local
298 UINT clearFlags = (format.depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) | in ClearResource() local
3876 const UINT clearFlags = (format.format().depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) | in clearRenderTarget() local
589 const UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) | in clearFramebuffer() local
4226 const UINT clearFlags = (format.format().depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) | in clearRenderTarget() local
1008 D3D12_CLEAR_FLAGS clearFlags = {}; in ClearTexture() local
1306 D3D12_CLEAR_FLAGS clearFlags = {}; in EmulateBeginRenderPass() local