Searched defs:currentMipLevel (Results 1 – 12 of 12) sorted by relevance
325 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; ++currentMipLevel) { in GrComputeTightCombinedBufferSize() local353 for (int currentMipLevel = 0; currentMipLevel < mipLevels; ++currentMipLevel) { in GrFillInData() local
107 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) { in validate_levels() local
747 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local824 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local1734 for (uint32_t currentMipLevel = 0; currentMipLevel < mipLevels; currentMipLevel++) { in createVkImageForBackendSurface() local
309 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; ++currentMipLevel) { in GrComputeTightCombinedBufferSize() local
61 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) { in validate_texel_levels() local
334 for (int currentMipLevel = 0; currentMipLevel < numMipLevels; currentMipLevel++) { in copy_compressed_data() local744 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadToTexture() local
393 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
978 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local1033 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local1187 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local
557 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
110 for (GLuint currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; currentMipLevel++) in generateMipmapLevelsWithCPU() local
922 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local
3129 for (gl::LevelIndex currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; in generateMipmapLevelsWithCPU() local