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Searched defs:depthStencilState (Results 1 – 25 of 64) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp612 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local
1148 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
1158 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
1165 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
1174 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
1185 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
1196 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
1206 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
1215 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
1225 const gl::DepthStencilState &depthStencilState, in updateStencilFrontWriteMask()
[all …]
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp267 VkPipelineDepthStencilStateCreateInfo depthStencilState; in ComputeDepthStencilDesc() local
397 VkPipelineDepthStencilStateCreateInfo depthStencilState = in RenderPipeline() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp283 VkPipelineDepthStencilStateCreateInfo depthStencilState; in ComputeDepthStencilDesc() local
453 VkPipelineDepthStencilStateCreateInfo depthStencilState = in Initialize() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp94 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local
DWireArgumentTests.cpp123 WGPUDepthStencilState depthStencilState = {}; in TEST_F() local
/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp112 DawnDepthStencilStateDescriptor depthStencilState; in TEST_F() local
DWireArgumentTests.cpp142 DawnDepthStencilStateDescriptor depthStencilState; in TEST_F() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateCBTests.cpp77 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateBaseClass.cpp221 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateGeneralTests.cpp322 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateVPTests.cpp269 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateCBTests.cpp77 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateBaseClass.cpp221 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateGeneralTests.cpp322 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateVPTests.cpp269 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1718 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local
2487 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
2497 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
2514 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
2528 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
2539 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
2550 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
2560 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
2569 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
2579 const gl::DepthStencilState &depthStencilState, in updateStencilFrontWriteMask()
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1575 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1582 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1589 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1597 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_metal.mm46 @property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState; property
/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_metal.mm55 @property (nonatomic, strong) id<MTLDepthStencilState> depthStencilState; property
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1891 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1898 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1905 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
1913 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/third_party/skia/experimental/graphite/src/mtl/
DMtlRenderCommandEncoder.h166 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/third_party/skia/src/gpu/mtl/
DGrMtlRenderCommandEncoder.h162 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp1161 const VkPipelineDepthStencilStateCreateInfo* depthStencilState, in setupFragmentShaderState()
1184 const VkPipelineDepthStencilStateCreateInfo* depthStencilState, in setupFragmentShaderState2()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local

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