Searched defs:focusAnimation (Results 1 – 9 of 9) sorted by relevance
33 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in SetFocusAnimationProperties() local55 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in CancelFocusAnimation() local69 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement() local77 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PushFocusAnimationElement() local94 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in PopFocusAnimationElement() local116 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StartFocusAnimation() local127 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in StopFocusAnimation() local139 auto focusAnimation = focusAnimationStack_.top().Upgrade(); in SetFocusAnimationProperties() local200 …auto focusAnimation = useRoot_ ? rootFocusAnimationStack_.top().Upgrade() : focusAnimationStack_.t… in GetRenderFocusAnimation() local209 auto focusAnimation = rootFocusAnimationStack_.top().Upgrade(); in SetUseRoot() local[all …]
29 auto focusAnimation = AceType::MakeRefPtr<FocusAnimationComponent>(isRoot_); in PerformBuild() local
48 auto focusAnimation = renderRating->GetFocusAnimation(); in OnBlur() local
116 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation()
68 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation()
153 auto focusAnimation = renderToolBarItem->GetFocusAnimation(); in OnBlur() local
36 auto focusAnimation = AceType::DynamicCast<FocusAnimationComponent>(component); in Update() local
266 auto focusAnimation = AceType::DynamicCast<RenderFocusAnimation>(renderNode_); in UmountRender() local
327 auto focusAnimation = AceType::DynamicCast<FocusAnimationElement>(this); in AddToFocus() local