Home
last modified time | relevance | path

Searched defs:forceCPU (Results 1 – 11 of 11) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
Drs_base_render_engine.cpp104 bool forceCPU = false; in NeedForceCPU() local
209 const BufferRequestConfig& config, bool forceCPU, bool useAFBC) in CreateEglImageFromBuffer()
273 const BufferRequestConfig& config, bool forceCPU, bool useAFBC) in CreateEglImageFromBuffer()
Drs_virtual_screen_processor.cpp61 bool forceCPU = false; in Init() local
Drs_uni_render_engine.cpp45 …ne::DrawLayers(RSPaintFilterCanvas& canvas, const std::vector<LayerInfoPtr>& layers, bool forceCPU, in DrawLayers()
Drs_render_engine.cpp62 …ne::DrawLayers(RSPaintFilterCanvas& canvas, const std::vector<LayerInfoPtr>& layers, bool forceCPU, in DrawLayers()
197 float mirrorAdaptiveCoefficient, bool forceCPU) in DrawSurfaceNode()
Drs_physical_screen_processor.cpp86 bool forceCPU = RSBaseRenderEngine::NeedForceCPU(layers); in Redraw() local
Drs_divided_render_util.cpp28 …const RSSurfaceRenderNode& node, bool inLocalCoordinate, bool isClipHole, bool forceCPU, bool setC… in CreateBufferDrawParam()
Drs_uni_render_util.cpp187 bool forceCPU, uint32_t threadIndex) in CreateBufferDrawParam()
238 …ferDrawParam RSUniRenderUtil::CreateBufferDrawParam(const RSDisplayRenderNode& node, bool forceCPU) in CreateBufferDrawParam()
272 …fferDrawParam RSUniRenderUtil::CreateLayerBufferDrawParam(const LayerInfoPtr& layer, bool forceCPU) in CreateLayerBufferDrawParam()
Drs_hardware_thread.cpp216 bool forceCPU = RSBaseRenderEngine::NeedForceCPU(layers); local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
Drs_uni_render_util_test.cpp91 bool forceCPU = false; variable
103 bool forceCPU = false; variable
/foundation/graphic/graphic_2d/rosen/modules/effect/skia_effectChain/src/
Dsk_image_chain.cpp96 void SKImageChain::ForceCPU(bool forceCPU) in ForceCPU()
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/effect_kit/src/
Dfilter_napi.cpp166 void FilterNapi::Render(bool forceCPU) in Render()
198 bool forceCPU = false; in GetPixelMap() local