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Searched defs:hasAnimation (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
Dtext_overlay_element.cpp39 … bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) { in PerformBuild()
74 …bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToo… in RebuildChild()
Dtext_overlay_component.cpp86 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild()
122 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar()
250 …<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation()
/foundation/arkui/ace_engine/frameworks/core/components/test/mock/
Dmock_text_overlay_component.cpp40 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild()
46 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar()
61 …<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation()
/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/
Dpipeline_context.cpp262 bool hasAnimation = window_->FlushCustomAnimation(nanoTimestamp); in FlushVsync() local