Searched defs:hasAnimation (Results 1 – 4 of 4) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components/text_overlay/ |
| D | text_overlay_element.cpp | 39 … bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) { in PerformBuild() 74 …bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToo… in RebuildChild()
|
| D | text_overlay_component.cpp | 86 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild() 122 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar() 250 …<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation()
|
| /foundation/arkui/ace_engine/frameworks/core/components/test/mock/ |
| D | mock_text_overlay_component.cpp | 40 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild() 46 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar() 61 …<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation()
|
| /foundation/arkui/ace_engine/frameworks/core/pipeline_ng/ |
| D | pipeline_context.cpp | 262 bool hasAnimation = window_->FlushCustomAnimation(nanoTimestamp); in FlushVsync() local
|