Searched defs:isNodeIn (Results 1 – 2 of 2) sorted by relevance
103 void GeometryTransition::Build(const WeakPtr<FrameNode>& frameNode, bool isNodeIn) in Build()246 …ometryTransition::ModifyLayoutConstraint(const RefPtr<LayoutWrapper>& layoutWrapper, bool isNodeIn) in ModifyLayoutConstraint()279 void GeometryTransition::SyncGeometry(bool isNodeIn) in SyncGeometry()379 bool isNodeIn = direction.value(); in OnFollowWithoutTransition() local
24 void GeometryTransition::Build(const WeakPtr<FrameNode>& frameNode, bool isNodeIn) {} in Build()