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Searched defs:isNodeIn (Results 1 – 2 of 2) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/
Dgeometry_transition.cpp103 void GeometryTransition::Build(const WeakPtr<FrameNode>& frameNode, bool isNodeIn) in Build()
246 …ometryTransition::ModifyLayoutConstraint(const RefPtr<LayoutWrapper>& layoutWrapper, bool isNodeIn) in ModifyLayoutConstraint()
279 void GeometryTransition::SyncGeometry(bool isNodeIn) in SyncGeometry()
379 bool isNodeIn = direction.value(); in OnFollowWithoutTransition() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/test/mock/animation/
Dmock_geometry_transition.cpp24 void GeometryTransition::Build(const WeakPtr<FrameNode>& frameNode, bool isNodeIn) {} in Build()