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Searched defs:isUsingMouse (Results 1 – 8 of 8) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
Dtext_overlay_component.h185 void SetIsUsingMouse(bool isUsingMouse) in SetIsUsingMouse()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/select_overlay/
Dselect_overlay_property.h84 bool isUsingMouse = false; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
Dtext_field_layout_algorithm.cpp403 auto isUsingMouse = pattern->GetMouseStatus() == MouseStatus::MOVE || in Layout() local
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/mock/
Dmock_render_text_field.cpp111 … RenderTextField::ShowTextOverlay(const Offset& showOffset, bool isSingleHandle, bool isUsingMouse) in ShowTextOverlay()
/foundation/arkui/ace_engine/frameworks/core/components/text/
Drender_text.cpp526 void RenderText::ShowTextOverlay(const Offset& showOffset, bool isUsingMouse) in ShowTextOverlay()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
Dtext_pattern.cpp156 void TextPattern::CalculateHandleOffsetAndShowOverlay(bool isUsingMouse) in CalculateHandleOffsetAndShowOverlay()
/foundation/arkui/ace_engine/frameworks/core/components/text_field/
Drender_text_field.cpp897 … RenderTextField::ShowTextOverlay(const Offset& showOffset, bool isSingleHandle, bool isUsingMouse) in ShowTextOverlay()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
Drich_editor_pattern.cpp2854 void RichEditorPattern::CalculateHandleOffsetAndShowOverlay(bool isUsingMouse) in CalculateHandleOffsetAndShowOverlay()