| /third_party/mesa3d/src/mesa/main/ |
| D | shaderimage.c | 565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding() 587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture() 602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error() 617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() 662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT()
|
| D | texturebindless.c | 315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj() 330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle() 821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() 837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB()
|
| D | fbobject.c | 604 GLuint layer, GLboolean layered) in set_texture_attachment() 3638 bool layered, const char *caller, in get_texture_for_framebuffer_err() 3680 const char *caller, GLboolean *layered) in check_layered_texture_target() 3953 GLuint layer, GLboolean layered) in _mesa_framebuffer_texture() 4168 GLboolean layered = GL_FALSE; in frame_buffer_texture() local
|
| /third_party/mesa3d/src/mesa/state_tracker/ |
| D | st_cb_clear.c | 134 make_nir_clear_vertex_shader(struct st_context *st, bool layered) in make_nir_clear_vertex_shader()
|
| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | TextureStorage11.h | 216 bool layered; member
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | TextureStorage11.h | 259 bool layered; member
|
| /third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
| D | entry_points_gl_4_2_autogen.cpp | 32 GLboolean layered, in BindImageTexture()
|
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cShaderViewportLayerArrayTests.cpp | 433 const char* description, bool layered) in ShaderLayerFramebufferTestCaseBase()
|
| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.h | 239 GLboolean layered; member
|
| D | StateManagerGL.cpp | 429 GLboolean layered, in bindImageTexture()
|
| /third_party/rust/crates/tracing/tracing-subscriber/src/layer/ |
| D | mod.rs | 693 mod layered; module
|
| /third_party/mesa3d/src/gallium/auxiliary/util/ |
| D | u_simple_shaders.c | 77 bool window_space, bool layered, in util_make_vertex_passthrough_shader_with_so()
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.h | 410 GLboolean layered; member
|
| D | StateManagerGL.cpp | 520 GLboolean layered, in bindImageTexture()
|
| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | angletypes.h | 355 GLboolean layered; member
|
| D | State.cpp | 2835 GLboolean layered, in setImageUnit()
|
| D | validationES31.cpp | 1414 GLboolean layered, in ValidateBindImageTexture()
|
| D | capture_gles_3_1_autogen.cpp | 41 GLboolean layered, in CaptureBindImageTexture()
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | angletypes.h | 447 GLboolean layered; member
|
| D | State.cpp | 3621 GLboolean layered, in setImageUnit()
|
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/ |
| D | vktRobustnessExtsTests.cpp | 1089 bool layered = false; in initPrograms() local
|
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
| D | vktRobustnessExtsTests.cpp | 1089 bool layered = false; in initPrograms() local
|
| /third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 44 GLboolean layered, in BindImageTexture()
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | capture_gles_3_1_autogen.cpp | 41 GLboolean layered, in CaptureBindImageTexture()
|
| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 55 GLboolean layered, in GL_BindImageTexture()
|