Searched defs:needCompleteTime (Results 1 – 1 of 1) sorted by relevance
373 …rfMonitor::ReportAnimateEnd(const std::string& sceneId, SceneRecord* record, bool needCompleteTime) in ReportAnimateEnd()384 void PerfMonitor::FlushDataBase(SceneRecord* record, DataBase& data, bool needCompleteTime) in FlushDataBase()