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Searched defs:needCompleteTime (Results 1 – 1 of 1) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/perfmonitor/
Dperf_monitor.cpp373 …rfMonitor::ReportAnimateEnd(const std::string& sceneId, SceneRecord* record, bool needCompleteTime) in ReportAnimateEnd()
384 void PerfMonitor::FlushDataBase(SceneRecord* record, DataBase& data, bool needCompleteTime) in FlushDataBase()