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Searched defs:needRebuild (Results 1 – 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/custom/
Dcustom_node.cpp132 void CustomNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/
Dlazy_for_each_node.cpp167 void LazyForEachNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
/foundation/arkui/ace_engine/frameworks/core/components_ng/test/mock/base/
Dmock_ui_node.cpp30 void UINode::MarkNeedSyncRenderTree(bool needRebuild) {} in MarkNeedSyncRenderTree()
/foundation/arkui/ace_engine/frameworks/core/components/list/
Drender_list_item_group.cpp164 bool needRebuild = false; in NeedRebuild() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/test/pattern/custom/
Dcustom_test_ng.cpp539 bool needRebuild = true; variable
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Dui_node.cpp418 void UINode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
Dframe_node.cpp2527 void FrameNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()