Searched defs:needRebuild (Results 1 – 7 of 7) sorted by relevance
132 void CustomNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
167 void LazyForEachNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
30 void UINode::MarkNeedSyncRenderTree(bool needRebuild) {} in MarkNeedSyncRenderTree()
164 bool needRebuild = false; in NeedRebuild() local
539 bool needRebuild = true; variable
418 void UINode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()
2527 void FrameNode::MarkNeedSyncRenderTree(bool needRebuild) in MarkNeedSyncRenderTree()