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Searched defs:nodeMap (Results 1 – 20 of 20) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/command/
Drs_base_node_command.cpp25 auto& nodeMap = context.GetMutableNodeMap(); in Destroy() local
37 auto& nodeMap = context.GetNodeMap(); in AddChild() local
47 auto& nodeMap = context.GetNodeMap(); in MoveChild() local
57 auto& nodeMap = context.GetNodeMap(); in RemoveChild() local
67 auto& nodeMap = context.GetNodeMap(); in AddCrossParentChild() local
78 auto& nodeMap = context.GetNodeMap(); in RemoveCrossParentChild() local
89 auto& nodeMap = context.GetNodeMap(); in RemoveFromTree() local
99 auto& nodeMap = context.GetNodeMap(); in ClearChildren() local
Drs_node_command.cpp23 auto& nodeMap = context.GetNodeMap(); in AddModifier() local
32 auto& nodeMap = context.GetNodeMap(); in RemoveModifier() local
41 auto& nodeMap = context.GetNodeMap(); in SetFreeze() local
50 auto& nodeMap = context.GetNodeMap(); in MarkNodeGroup() local
61 auto& nodeMap = context.GetMutableNodeMap(); in MarkDrivenRender() local
96 auto& nodeMap = context.GetNodeMap(); in SetDrawRegion() local
105 auto& nodeMap = context.GetNodeMap(); in RegisterGeometryTransitionPair() local
120 auto& nodeMap = context.GetNodeMap(); in UnregisterGeometryTransitionPair() local
136 auto& nodeMap = context.GetNodeMap(); in SetUIFrameRateRange() local
Drs_display_node_command.cpp28 auto& nodeMap = context.GetMutableNodeMap(); in Create() local
69 auto& nodeMap = context.GetNodeMap(); in SetDisplayMode() local
Drs_node_showing_command.cpp77 auto& nodeMap = context.GetNodeMap(); in Process() local
Drs_surface_node_command.cpp31 auto& nodeMap = context.GetMutableNodeMap(); in Create() local
167 const auto& nodeMap = context.GetNodeMap(); in AttachToDisplay() local
180 const auto& nodeMap = context.GetNodeMap(); in DetachToDisplay() local
Drs_root_node_command.cpp54 auto& nodeMap = context.GetNodeMap(); in AttachToUniSurfaceNode() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
Drs_cold_start_thread_test.cpp105 RSRenderNodeMap nodeMap; variable
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
Drs_main_thread.cpp535 const auto& nodeMap = context_->GetNodeMap(); in SkipCommandByNodeId() local
669 const auto& nodeMap = context_->GetNodeMap(); in ProcessCommandForDividedRender() local
782 const auto& nodeMap = GetContext().GetNodeMap(); in ConsumeAndUpdateAllNodes() local
815 const auto& nodeMap = GetContext().GetNodeMap(); in CollectInfoForHardwareComposer() local
870 const auto& nodeMap = GetContext().GetNodeMap(); in CollectInfoForDrivenRender() local
901 bool RSMainThread::NeedReleaseGpuResource(const RSRenderNodeMap& nodeMap) in NeedReleaseGpuResource()
924 const auto& nodeMap = GetContext().GetNodeMap(); in ReleaseAllNodesBuffer() local
1144 const auto& nodeMap = context_->GetNodeMap(); in UniRender() local
1512 const auto& nodeMap = GetContext().GetNodeMap(); in CheckColdStartMap() local
1532 const auto& nodeMap = context_->GetNodeMap(); in ClassifyRSTransactionData() local
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Drs_render_service.cpp157 const auto& nodeMap = mainThread_->GetContext().GetNodeMap(); in DumpNodesNotOnTheTree() local
181 const auto& nodeMap = mainThread_->GetContext().GetNodeMap(); in DumpAllNodesMemSize() local
301 const auto& nodeMap = mainThread_->GetContext().GetNodeMap(); in DumpSurfaceNode() local
Drs_cold_start_thread.cpp341 void RSColdStartManager::CheckColdStartMap(const RSRenderNodeMap& nodeMap) in CheckColdStartMap()
Drs_surface_capture_task.cpp376 const auto& nodeMap = RSMainThread::Instance()->GetContext().GetNodeMap(); in FindSecurityLayer() local
503 const auto& nodeMap = RSMainThread::Instance()->GetContext().GetNodeMap(); in FindHardwareEnabledNodes() local
Drs_render_service_connection.cpp85 auto& nodeMap = context.GetMutableNodeMap(); in CleanRenderNodes() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/pipeline/
Drs_node_map.cpp49 static RSNodeMap nodeMap; in MutableInstance() local
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/memory/
Drs_memory_manager.cpp334 const auto& nodeMap = RSMainThread::Instance()->GetContext().GetNodeMap(); in FindGeoById() local
434 const auto& nodeMap = RSMainThread::Instance()->GetContext().GetNodeMap(); in DumpAllGpuInfo() local
450 const auto& nodeMap = RSMainThread::Instance()->GetContext().GetNodeMap(); in DumpAllGpuInfo() local
/foundation/arkui/ace_engine/frameworks/base/test/mock/
Dmock_system_properties.cpp64 void AceScopedPerformanceCheck::RecordPerformanceCheckData(const PerformanceCheckNodeMap& nodeMap, … in RecordPerformanceCheckData()
/foundation/arkui/ace_engine/frameworks/base/log/
Dace_performance_check.cpp158 void AceScopedPerformanceCheck::RecordPerformanceCheckData(const PerformanceCheckNodeMap& nodeMap, … in RecordPerformanceCheckData()
247 const PerformanceCheckNodeMap& nodeMap, int64_t vsyncTimeout, const CodeInfo& codeInfo) in RecordVsyncTimeout()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/command/
Drs_node_command.h80 auto& nodeMap = context.GetNodeMap(); in UpdateModifier() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/stage/
Dstage_manager.cpp221 PerformanceCheckNodeMap nodeMap; in PerformanceCheck() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Dui_node.cpp759 void UINode::GetPerformanceCheckData(PerformanceCheckNodeMap& nodeMap) in GetPerformanceCheckData()
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/screen_manager/
Drs_screen_manager.cpp418 const auto& nodeMap = mainThread->GetContext().GetNodeMap(); in GetMirrorScreenId() local