Home
last modified time | relevance | path

Searched defs:nodeObject (Results 1 – 2 of 2) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Ddistributed_ui.cpp357 auto nodeObject = NodeObject::Create(); in DumpDirtyRenderNodes() local
377 auto nodeObject = NodeObject::Create(); in DumpDirtyLayoutNodes() local
397 auto nodeObject = NodeObject::Create(); in DumpNewNodes() local
408 auto nodeObject = NodeObject::Create(); in DumpDelNodes() local
507 …nst RefPtr<NG::UINode>& node, int depth, OperationType op, std::unique_ptr<NodeObject>& nodeObject) in DumpNode()
528 auto nodeObject = NodeObject::Create(); in DumpTreeInner() local
540 RefPtr<UINode> DistributedUI::RestoreNode(const std::unique_ptr<NodeObject>& nodeObject) in RestoreNode()
682 RefPtr<UINode> root, RefPtr<UINode> uiNode, const std::unique_ptr<NodeObject>& nodeObject) in AttachToTree()
703 void DistributedUI::AddNode(const std::unique_ptr<NodeObject>& nodeObject, RefPtr<FrameNode> pageRo… in AddNode()
714 void DistributedUI::ModNode(const std::unique_ptr<NodeObject>& nodeObject) in ModNode()
[all …]
/foundation/arkui/ace_engine/interfaces/inner_api/ace/
Dserializeable_object.cpp49 auto nodeObject = entry(); in CreateNodeObjectInner() local