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Searched defs:precision (Results 1 – 14 of 14) sorted by relevance

/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/webgl/include/webgl/
Dwebgl_shader_precision_format.h43 void SetShaderPrecisionFormatPrecision(int precision) in SetShaderPrecisionFormatPrecision()
/foundation/arkui/ace_engine/frameworks/base/geometry/ng/
Dpoint_t.h86 static const int32_t precision = 2; in ToString() local
Doffset_t.h140 static const int32_t precision = 2; in ToString() local
Drect_t.h336 static const int32_t precision = 2; in ToString() local
381 static const int32_t precision = 2; in ToBounds() local
Dsize_t.h333 static const int32_t precision = 2; in ToString() local
789 static const int32_t precision = 2; in ToString() local
/foundation/arkui/ace_engine/frameworks/base/geometry/
Ddimension_rect.h85 static const int32_t precision = 2; in ToString() local
/foundation/ai/intelligent_voice_framework/utils/
Dstring_util.h79 inline std::string StringUtil::Float2String(float arg, int32_t precision) in Float2String()
/foundation/multimodalinput/input/test/unittest/common/src/
Devent_util_test.cpp190 const int precision = 2; in DumpInputEvent() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/property/
Dmeasure_property.h147 static const int32_t precision = 2; in ToString() local
/foundation/multimedia/camera_framework/frameworks/js/camera_napi/src/
Dcamera_napi_utils.cpp522 const double precision = 1000000.0; in FloatToDouble() local
/foundation/arkui/ace_engine/frameworks/core/components/image/
Dflutter_render_image.cpp225 static constexpr double precision = 0.5; in ImageDataPaintSuccess() local
Drosen_render_image.cpp248 static constexpr double precision = 0.5; in ImageDataPaintSuccess() local
/foundation/ability/ability_base/interfaces/kits/native/want/src/
Dpac_map.cpp148 …eFloatDoubleDataValue(OHOS::AAFwk::IInterface *baseObj, Json::Value &json, int type, int precision) in GetBaseFloatDoubleDataValue()
157 #define GET_BASE_FLOAT_DOUBLE_DATA_VALUE(iid, id, it, value, precision, json, type) \ argument
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/webgl/src/
Dwebgl_rendering_context_base.cpp3854 GLint precision = 0; in GetShaderPrecisionFormat() local