Searched defs:precision (Results 1 – 14 of 14) sorted by relevance
| /foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/webgl/include/webgl/ |
| D | webgl_shader_precision_format.h | 43 void SetShaderPrecisionFormatPrecision(int precision) in SetShaderPrecisionFormatPrecision()
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| /foundation/arkui/ace_engine/frameworks/base/geometry/ng/ |
| D | point_t.h | 86 static const int32_t precision = 2; in ToString() local
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| D | offset_t.h | 140 static const int32_t precision = 2; in ToString() local
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| D | rect_t.h | 336 static const int32_t precision = 2; in ToString() local 381 static const int32_t precision = 2; in ToBounds() local
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| D | size_t.h | 333 static const int32_t precision = 2; in ToString() local 789 static const int32_t precision = 2; in ToString() local
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| /foundation/arkui/ace_engine/frameworks/base/geometry/ |
| D | dimension_rect.h | 85 static const int32_t precision = 2; in ToString() local
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| /foundation/ai/intelligent_voice_framework/utils/ |
| D | string_util.h | 79 inline std::string StringUtil::Float2String(float arg, int32_t precision) in Float2String()
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| /foundation/multimodalinput/input/test/unittest/common/src/ |
| D | event_util_test.cpp | 190 const int precision = 2; in DumpInputEvent() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/property/ |
| D | measure_property.h | 147 static const int32_t precision = 2; in ToString() local
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| /foundation/multimedia/camera_framework/frameworks/js/camera_napi/src/ |
| D | camera_napi_utils.cpp | 522 const double precision = 1000000.0; in FloatToDouble() local
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| /foundation/arkui/ace_engine/frameworks/core/components/image/ |
| D | flutter_render_image.cpp | 225 static constexpr double precision = 0.5; in ImageDataPaintSuccess() local
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| D | rosen_render_image.cpp | 248 static constexpr double precision = 0.5; in ImageDataPaintSuccess() local
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| /foundation/ability/ability_base/interfaces/kits/native/want/src/ |
| D | pac_map.cpp | 148 …eFloatDoubleDataValue(OHOS::AAFwk::IInterface *baseObj, Json::Value &json, int type, int precision) in GetBaseFloatDoubleDataValue() 157 #define GET_BASE_FLOAT_DOUBLE_DATA_VALUE(iid, id, it, value, precision, json, type) \ argument
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| /foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/webgl/src/ |
| D | webgl_rendering_context_base.cpp | 3854 GLint precision = 0; in GetShaderPrecisionFormat() local
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