Searched defs:push_texture_id (Results 1 – 3 of 3) sorted by relevance
1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage() local1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad() local1253 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageRounded() local
1208 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage() local1224 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad() local1246 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageRounded() local
1610 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; in AddImage() local1626 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; in AddImageQuad() local1649 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; in AddImageRounded() local