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Searched defs:renderGrid (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/grid/
Dgrid_test_utils.cpp61 RefPtr<RenderGrid> renderGrid = AceType::MakeRefPtr<RenderGrid>(); in InitRenderGridDiffSpan() local
84 RefPtr<RenderGrid> renderGrid = AceType::MakeRefPtr<RenderGrid>(); in InitRenderGridSameSpan() local
/foundation/arkui/ace_engine/frameworks/core/components/grid_layout/
Drender_grid_layout.cpp1102 auto renderGrid = weak.Upgrade(); in CreateDragDropRecognizer() local
1131 auto renderGrid = weak.Upgrade(); in CreateDragDropRecognizer() local
1403 auto renderGrid = weak.Upgrade(); in ImpDragLeaveMainGrid() local
1445 auto renderGrid = weak.Upgrade(); in ImpDragEnterMainGrid() local
2036 auto renderGrid = weak.Upgrade(); in FakeRemoveDragItem() local
2300 auto renderGrid = weak.Upgrade(); in AddNodeAnimationToController() local
2340 auto renderGrid = weak.Upgrade(); in AddNodeAnimationToControllerForDrop() local
2381 auto renderGrid = weak.Upgrade(); in PrepareAnimationController() local
2497 auto renderGrid = weak.Upgrade(); in RegisterDropJSEvent() local
2612 auto renderGrid = weak.Upgrade(); in StartFlexController() local
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/foundation/arkui/ace_engine/frameworks/core/components_v2/grid/
Dgrid_element.cpp31 RefPtr<RenderGridScroll> renderGrid = AceType::DynamicCast<RenderGridScroll>(render); in CreateRenderNode() local
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/box/
Drender_box_percent_test.cpp363 auto renderGrid = AceType::MakeRefPtr<RenderGridLayout>(); variable