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Searched defs:scroll (Results 1 – 25 of 49) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/scroll/
Dscroll_position_controller.cpp55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local
66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local
78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local
107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() local
119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() local
131 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollArrow() local
149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() local
162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() local
174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() local
[all …]
Drender_scroll.cpp437 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
444 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
453 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
462 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
471 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local
491 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
511 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local
553 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local
596 auto scroll = weak.Upgrade(); in ResetScrollable() local
603 auto scroll = weak.Upgrade(); in ResetScrollable() local
[all …]
Dscrollable.cpp122 auto scroll = weakScroll.Upgrade(); in Initialize() local
137 auto scroll = weakScroll.Upgrade(); in Initialize() local
144 auto scroll = weakScroll.Upgrade(); in Initialize() local
159 auto scroll = weakScroll.Upgrade(); in Initialize() local
189 auto scroll = weakScroll.Upgrade(); in Initialize() local
195 auto scroll = weakScroll.Upgrade(); in Initialize() local
201 auto scroll = weakScroll.Upgrade(); in Initialize() local
212 auto scroll = weakScroll.Upgrade(); in Initialize() local
673 auto scroll = weakScroll.Upgrade(); in HandleDragEnd() local
704 auto scroll = weak.Upgrade(); in HandleDragEnd() local
[all …]
Dscroll_controller.h31 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
Drender_single_child_scroll.cpp30 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); in Update() local
316 auto scroll = weak.Upgrade(); in PostForceMakeNeedLayout() local
334 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
343 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
Dscroll_element.cpp26 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component_); in PerformBuild() local
Dscroll_bar_controller.cpp174 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() local
244 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() local
258 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() local
326 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll() local
Dscroll_fade_effect.cpp33 auto scroll = scroll_.Upgrade(); in ResetFadeEffect() local
142 auto scroll = scroll_.Upgrade(); in SetOpacityAndScale() local
Dscroll_edge_effect.h33 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
/foundation/arkui/ui_lite/test/uitest/test_ui_scroll_view/
Dui_test_ui_scroll_view.cpp115 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar001() local
142 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar002() local
167 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar003() local
197 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar004() local
223 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet001() local
252 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet002() local
280 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollBlankSet001() local
308 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrolllistener001() local
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/scroll/
Dscroll_creator_test.cpp78 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable
117 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable
153 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable
/foundation/arkui/ui_lite/test/unittest/rotate/
Dui_rotate_input_unit_test.cpp45 UIScrollView* scroll = new UIScrollView(); variable
115 UIScrollView* scroll = new UIScrollView(); variable
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
Dscrollable_controller.h31 void SetScrollPattern(const WeakPtr<ScrollablePattern>& scroll) in SetScrollPattern()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
Dmenu_view.cpp107 auto scroll = FrameNode::CreateFrameNode( in CreateMenuScroll() local
191 auto scroll = CreateMenuScroll(column); in Create() local
205 auto scroll = CreateMenuScroll(customNode); in Create() local
272 auto scroll = CreateMenuScroll(column); in Create() local
/foundation/arkui/ace_engine/frameworks/core/components/select_popup/
Dflutter_render_select_popup.cpp49 auto scroll = renderScroll_; in GetOptionTop() local
59 auto scroll = renderScroll_; in GetOptionBottom() local
Drosen_render_select_popup.cpp52 auto scroll = renderScroll_; in GetOptionTop() local
62 auto scroll = renderScroll_; in GetOptionBottom() local
/foundation/arkui/ace_engine/frameworks/core/components/dialog/action_sheet/
Daction_sheet_component.cpp63 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local
144 auto scroll = AceType::MakeRefPtr<ScrollComponent>(content_); in BuildContent() local
/foundation/arkui/ace_engine/frameworks/core/components/test/json/
Dscroll_creator.cpp41 auto scroll = AceType::MakeRefPtr<ScrollComponent>(child); in CreateFromJson() local
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
Dscroll_layer.cpp40 UIScrollView *scroll = new UIScrollView(); in AddScrollLayer() local
/foundation/arkui/ace_engine/frameworks/core/components/navigation_bar/
Drender_collapsing_navigation_bar.cpp211 auto scroll = weakScroll.Upgrade(); in Initialize() local
217 auto scroll = weakScroll.Upgrade(); in Initialize() local
223 auto scroll = weakScroll.Upgrade(); in Initialize() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/
Dscroll_pattern.cpp351 void ScrollPattern::HandleScrollPosition(float scroll, int32_t scrollState) in HandleScrollPosition()
526 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
531 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
538 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
545 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
552 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
Dscroll_paint_method.cpp30 auto scroll = weak.Upgrade(); in GetForegroundDrawFunction() local
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/dialog/
Ddialog_component_test.cpp100 auto scroll = AceType::DynamicCast<ScrollComponent>(box->GetChild()); in BuildAndGetColumnForWatch() local
194 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(padding->GetChild()); variable
276 …RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(contentPadding->GetChild()); variable
360 …RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(contentPadding->GetChild()); variable
/foundation/arkui/ace_engine/frameworks/core/components/list/
Drender_list.cpp127 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshOffset() local
138 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshScrollExtent() local
654 auto scroll = AceType::DynamicCast<RenderMultiChildScroll>(GetParent().Upgrade()); in UpdateAccessibilityAttr() local
691 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in HandleActionScroll() local
734 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in TouchTest() local
/foundation/arkui/ace_engine/frameworks/core/common/
Dtext_field_manager.cpp46 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage() local

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