| /foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
| D | scroll_position_controller.cpp | 55 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local 66 auto scroll = AceType::DynamicCast<RenderScroll>(node); in JumpTo() local 78 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local 92 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateTo() local 107 auto scroll = AceType::DynamicCast<RenderScroll>(node); in AnimateToTarget() local 119 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollBy() local 131 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollArrow() local 149 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetCurrentPosition() local 162 auto scroll = AceType::DynamicCast<RenderScroll>(node); in GetScrollDirection() local 174 auto scroll = AceType::DynamicCast<RenderScroll>(node); in ScrollToEdge() local [all …]
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| D | render_scroll.cpp | 437 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 444 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 453 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 462 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 471 auto scroll = weakScroll.Upgrade(); in ResetEdgeEffect() local 491 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local 511 auto scroll = weakScroll.Upgrade(); in ResetScrollEventCallBack() local 553 auto scroll = weakScroll.Upgrade(); in ResetScrollable() local 596 auto scroll = weak.Upgrade(); in ResetScrollable() local 603 auto scroll = weak.Upgrade(); in ResetScrollable() local [all …]
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| D | scrollable.cpp | 122 auto scroll = weakScroll.Upgrade(); in Initialize() local 137 auto scroll = weakScroll.Upgrade(); in Initialize() local 144 auto scroll = weakScroll.Upgrade(); in Initialize() local 159 auto scroll = weakScroll.Upgrade(); in Initialize() local 189 auto scroll = weakScroll.Upgrade(); in Initialize() local 195 auto scroll = weakScroll.Upgrade(); in Initialize() local 201 auto scroll = weakScroll.Upgrade(); in Initialize() local 212 auto scroll = weakScroll.Upgrade(); in Initialize() local 673 auto scroll = weakScroll.Upgrade(); in HandleDragEnd() local 704 auto scroll = weak.Upgrade(); in HandleDragEnd() local [all …]
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| D | scroll_controller.h | 31 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
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| D | render_single_child_scroll.cpp | 30 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); in Update() local 316 auto scroll = weak.Upgrade(); in PostForceMakeNeedLayout() local 334 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local 343 auto scroll = weakScroll.Upgrade(); in UpdateAccessibilityAttr() local
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| D | scroll_element.cpp | 26 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component_); in PerformBuild() local
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| D | scroll_bar_controller.cpp | 174 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in MarkScrollRender() local 244 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in ProcessScrollMotion() local 258 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in UpdateScrollPosition() local 326 auto scroll = AceType::DynamicCast<RenderScroll>(scroll_.Upgrade()); in CheckScroll() local
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| D | scroll_fade_effect.cpp | 33 auto scroll = scroll_.Upgrade(); in ResetFadeEffect() local 142 auto scroll = scroll_.Upgrade(); in SetOpacityAndScale() local
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| D | scroll_edge_effect.h | 33 void SetScrollNode(const WeakPtr<RenderNode>& scroll) in SetScrollNode()
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| /foundation/arkui/ui_lite/test/uitest/test_ui_scroll_view/ |
| D | ui_test_ui_scroll_view.cpp | 115 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar001() local 142 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar002() local 167 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar003() local 197 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestbar004() local 223 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet001() local 252 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollableSet002() local 280 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrollBlankSet001() local 308 UIScrollView* scroll = new UIScrollView(); in UIKitUIScrollViewTestScrolllistener001() local
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| /foundation/arkui/ace_engine/frameworks/core/components/test/unittest/scroll/ |
| D | scroll_creator_test.cpp | 78 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable 117 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable 153 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(component); variable
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| /foundation/arkui/ui_lite/test/unittest/rotate/ |
| D | ui_rotate_input_unit_test.cpp | 45 UIScrollView* scroll = new UIScrollView(); variable 115 UIScrollView* scroll = new UIScrollView(); variable
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
| D | scrollable_controller.h | 31 void SetScrollPattern(const WeakPtr<ScrollablePattern>& scroll) in SetScrollPattern()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/ |
| D | menu_view.cpp | 107 auto scroll = FrameNode::CreateFrameNode( in CreateMenuScroll() local 191 auto scroll = CreateMenuScroll(column); in Create() local 205 auto scroll = CreateMenuScroll(customNode); in Create() local 272 auto scroll = CreateMenuScroll(column); in Create() local
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| /foundation/arkui/ace_engine/frameworks/core/components/select_popup/ |
| D | flutter_render_select_popup.cpp | 49 auto scroll = renderScroll_; in GetOptionTop() local 59 auto scroll = renderScroll_; in GetOptionBottom() local
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| D | rosen_render_select_popup.cpp | 52 auto scroll = renderScroll_; in GetOptionTop() local 62 auto scroll = renderScroll_; in GetOptionBottom() local
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| /foundation/arkui/ace_engine/frameworks/core/components/dialog/action_sheet/ |
| D | action_sheet_component.cpp | 63 auto scroll = AceType::MakeRefPtr<ScrollComponent>(focusCollaboration); in BuildChild() local 144 auto scroll = AceType::MakeRefPtr<ScrollComponent>(content_); in BuildContent() local
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| /foundation/arkui/ace_engine/frameworks/core/components/test/json/ |
| D | scroll_creator.cpp | 41 auto scroll = AceType::MakeRefPtr<ScrollComponent>(child); in CreateFromJson() local
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| /foundation/arkui/ace_engine_lite/frameworks/src/core/components/ |
| D | scroll_layer.cpp | 40 UIScrollView *scroll = new UIScrollView(); in AddScrollLayer() local
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| /foundation/arkui/ace_engine/frameworks/core/components/navigation_bar/ |
| D | render_collapsing_navigation_bar.cpp | 211 auto scroll = weakScroll.Upgrade(); in Initialize() local 217 auto scroll = weakScroll.Upgrade(); in Initialize() local 223 auto scroll = weakScroll.Upgrade(); in Initialize() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/ |
| D | scroll_pattern.cpp | 351 void ScrollPattern::HandleScrollPosition(float scroll, int32_t scrollState) in HandleScrollPosition() 526 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 531 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 538 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 545 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local 552 auto scroll = weakScroll.Upgrade(); in SetEdgeEffectCallback() local
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| D | scroll_paint_method.cpp | 30 auto scroll = weak.Upgrade(); in GetForegroundDrawFunction() local
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| /foundation/arkui/ace_engine/frameworks/core/components/test/unittest/dialog/ |
| D | dialog_component_test.cpp | 100 auto scroll = AceType::DynamicCast<ScrollComponent>(box->GetChild()); in BuildAndGetColumnForWatch() local 194 RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(padding->GetChild()); variable 276 …RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(contentPadding->GetChild()); variable 360 …RefPtr<ScrollComponent> scroll = AceType::DynamicCast<ScrollComponent>(contentPadding->GetChild()); variable
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| /foundation/arkui/ace_engine/frameworks/core/components/list/ |
| D | render_list.cpp | 127 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshOffset() local 138 … RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parentNode); in RefreshScrollExtent() local 654 auto scroll = AceType::DynamicCast<RenderMultiChildScroll>(GetParent().Upgrade()); in UpdateAccessibilityAttr() local 691 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in HandleActionScroll() local 734 RefPtr<RenderMultiChildScroll> scroll = AceType::DynamicCast<RenderMultiChildScroll>(parent); in TouchTest() local
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| /foundation/arkui/ace_engine/frameworks/core/common/ |
| D | text_field_manager.cpp | 46 const auto& scroll = AceType::DynamicCast<RenderScroll>(scrollElement->GetRenderNode()); in MovePage() local
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