Searched defs:shaderIndex (Results 1 – 3 of 3) sorted by relevance
265 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program() local294 GLuint shaderIndex; in get_drawpix_zs_to_color_program() local
587 deUint32 shaderIndex; in verifyImage() local