Searched defs:springCurve (Results 1 – 6 of 6) sorted by relevance
30 } else if (auto springCurve = AceType::DynamicCast<SpringCurve>(curve)) { in ToNativeCurve() local
132 auto springCurve = AceType::DynamicCast<SpringCurve>(CreateCurve(ANIMATION_EASING_SPRING)); variable
686 auto springCurve = AceType::DynamicCast<InterpolatingSpring>(curve); in AnimateTo() local693 auto springCurve = AceType::DynamicCast<ResponsiveSpringMotion>(curve); in AnimateTo() local
129 … auto springCurve = RSAnimationTimingCurve::CreateSpringCurve(velocity, mass, stiffness, damping); in RsAnimationTimingCurveFuzzTest() local
1720 auto springCurve = DynamicCast<SpringCurve>(curve); in GetCurveIncludeMotion() local
3581 auto springCurve = UpdatePlayAnimationValue(level, scaleValue); local