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Searched defs:springCurve (Results 1 – 6 of 6) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/animation/
Dnative_curve_helper.cpp30 } else if (auto springCurve = AceType::DynamicCast<SpringCurve>(curve)) { in ToNativeCurve() local
/foundation/arkui/ace_engine/frameworks/bridge/test/unittest/jsfrontend/utils/
Dcommon_utils_test.cpp132 auto springCurve = AceType::DynamicCast<SpringCurve>(CreateCurve(ANIMATION_EASING_SPRING)); variable
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
Dscrollable_pattern.cpp686 auto springCurve = AceType::DynamicCast<InterpolatingSpring>(curve); in AnimateTo() local
693 auto springCurve = AceType::DynamicCast<ResponsiveSpringMotion>(curve); in AnimateTo() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/fuzztest/rsanimation_fuzzer/
Drsanimation_fuzzer.cpp129 … auto springCurve = RSAnimationTimingCurve::CreateSpringCurve(velocity, mass, stiffness, damping); in RsAnimationTimingCurveFuzzTest() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/
Dswiper_pattern.cpp1720 auto springCurve = DynamicCast<SpringCurve>(curve); in GetCurveIncludeMotion() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp3581 auto springCurve = UpdatePlayAnimationValue(level, scaleValue); local