Searched defs:switchComponent (Results 1 – 6 of 6) sorted by relevance
160 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable187 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable212 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable249 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable285 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable326 …RefPtr<SwitchComponent> switchComponent = AceType::DynamicCast<SwitchComponent>(boxChild->GetChild… variable
107 void CheckSwitchDefaultValue(const RefPtr<SwitchComponent>& switchComponent) in CheckSwitchDefaultValue()233 RefPtr<SwitchComponent> switchComponent = CreateSwitchComponent(dslJson); variable256 RefPtr<SwitchComponent> switchComponent = CreateSwitchComponent(dslJson); variable279 RefPtr<SwitchComponent> switchComponent = CreateSwitchComponent(dslJson); variable
182 void CheckableComponentTest::VerifyRenderSwitchUpdate(RefPtr<SwitchComponent>& switchComponent) in VerifyRenderSwitchUpdate()206 void CheckableComponentTest::SetTextSwitchComponent(RefPtr<SwitchComponent>& switchComponent) in SetTextSwitchComponent()245 RefPtr<SwitchComponent> switchComponent = AceType::MakeRefPtr<SwitchComponent>(theme); in CreateSwitchAndRender() local370 CreateSwitchAndRender([this, initValue](const RefPtr<SwitchComponent>& switchComponent) { in TestSwitchChangedEvent()739 RefPtr<SwitchComponent> switchComponent = AceType::MakeRefPtr<SwitchComponent>(theme); variable762 RefPtr<SwitchComponent> switchComponent = AceType::MakeRefPtr<SwitchComponent>(theme); variable
163 RefPtr<SwitchComponent> switchComponent = AceType::MakeRefPtr<SwitchComponent>(theme); variable
52 …RefPtr<SwitchComponent> switchComponent = AceType::MakeRefPtr<OHOS::Ace::SwitchComponent>(switchTh… in Create() local120 auto switchComponent = AceType::DynamicCast<SwitchComponent>(mainComponent); in SetSwitchPointColor() local
55 auto switchComponent = AceType::DynamicCast<SwitchComponent>(component); in Update() local74 auto switchComponent = weak.Upgrade(); in Update() local275 void RenderSwitch::UpdateRenderText(const RefPtr<SwitchComponent>& switchComponent) in UpdateRenderText()