Home
last modified time | relevance | path

Searched defs:switchPattern (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toggle/
Dswitch_accessibility_property.cpp32 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in IsChecked() local
Dswitch_pattern.cpp275 auto switchPattern = weak.Upgrade(); in InitClickEvent() local
294 auto switchPattern = weak.Upgrade(); in InitTouchEvent() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/toggle/
Dtoggle_test_ng.cpp372 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
426 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
483 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
631 auto switchPattern = AceType::DynamicCast<SwitchPattern>(frameNode->GetPattern()); variable
657 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
765 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable
985 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
Dcheckable_theme.h336 … auto switchPattern = themeStyle->GetAttr<RefPtr<ThemeStyle>>(THEME_PATTERN_SWITCH, nullptr); in ParsePattern() local