Searched defs:switchPattern (Results 1 – 4 of 4) sorted by relevance
32 auto switchPattern = frameNode->GetPattern<SwitchPattern>(); in IsChecked() local
275 auto switchPattern = weak.Upgrade(); in InitClickEvent() local294 auto switchPattern = weak.Upgrade(); in InitTouchEvent() local
372 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable426 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable483 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable631 auto switchPattern = AceType::DynamicCast<SwitchPattern>(frameNode->GetPattern()); variable657 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable765 auto switchPattern = AceType::DynamicCast<SwitchPattern>(switchFrameNode->GetPattern()); variable985 auto switchPattern = switchFrameNode->GetPattern<SwitchPattern>(); variable
336 … auto switchPattern = themeStyle->GetAttr<RefPtr<ThemeStyle>>(THEME_PATTERN_SWITCH, nullptr); in ParsePattern() local