Searched defs:textureBinding (Results 1 – 14 of 14) sorted by relevance
22 uint32_t textureBinding = 0; member
64 void addTextureBinding(const std::string &name, size_t textureBinding) in addTextureBinding()
1638 TextureBindingSp textureBinding; in createEmptyTexture() local1817 TextureBindingSp textureBinding; in initTexture() local2253 TextureBindingSp textureBinding; in initTexture() local2425 TextureBindingSp textureBinding; in initTexture() local2618 TextureBindingSp textureBinding; in initTexture() local2857 TextureBindingSp textureBinding; in initTexture() local
1379 const TextureBinding& textureBinding = *m_textures[textureId]; in useSampler() local
1204 TextureBindingSp textureBinding; in init() local
2304 auto updateFunc = [©Source](GLenum textureBinding, GLTexture *tex, GLint x, GLint y, in TEST_P()2305 const GLColor &color) { in TEST_P()
1392 GLint textureBinding; in TEST_P() local
2608 const GLColor &color) { in TEST_P()2633 const GLColor &color) { in TEST_P()
1861 GLint textureBinding; in TEST_P() local
6863 …const deUint32 textureBinding = (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPT… in writeSamplerDescriptorSetWithTemplate() local