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Searched defs:transform (Results 1 – 25 of 76) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/transform/
Dtransform_creator_test.cpp81 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component); variable
124 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component); variable
168 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component); variable
211 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component); variable
249 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component); variable
Drender_transform_test.cpp100 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
142 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
185 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
230 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
272 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
319 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
361 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
403 RefPtr<TransformComponent> transform = AceType::MakeRefPtr<TransformComponent>(); variable
/foundation/graphic/graphic_utils_lite/test/
Dtransform_unit_test.cpp121 TransformMap* transform = new TransformMap(Rect(1, 1, 1, 1)); variable
138 TransformMap* transform = new TransformMap(Rect(1, 1, 1, 1)); variable
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
Drs_base_render_util_test.cpp723 auto transform = RSBaseRenderUtil::GetRotateTransform(surface->GetTransform()); variable
739 auto transform = RSBaseRenderUtil::GetRotateTransform(surface->GetTransform()); variable
755 auto transform = RSBaseRenderUtil::GetRotateTransform(surface->GetTransform()); variable
770 auto transform = RSBaseRenderUtil::GetFlipTransform(surface->GetTransform()); variable
786 auto transform = RSBaseRenderUtil::GetFlipTransform(surface->GetTransform()); variable
798 … auto transform = RSBaseRenderUtil::GetFlipTransform(GraphicTransformType::GRAPHIC_FLIP_H_ROT180); variable
810 … auto transform = RSBaseRenderUtil::GetFlipTransform(GraphicTransformType::GRAPHIC_FLIP_H_ROT270); variable
822 … auto transform = RSBaseRenderUtil::GetFlipTransform(GraphicTransformType::GRAPHIC_FLIP_V_ROT180); variable
834 … auto transform = RSBaseRenderUtil::GetFlipTransform(GraphicTransformType::GRAPHIC_FLIP_V_ROT270); variable
846 …auto transform = RSBaseRenderUtil::ClockwiseToAntiClockwiseTransform(GraphicTransformType::GRAPHIC… variable
[all …]
/foundation/arkui/ace_engine/frameworks/core/components/transform/
Drosen_render_transform.cpp47 auto transform = UpdateWithEffectMatrix(transform_); in UpdateTransformLayer() local
62 DecomposedTransform transform; in SyncTransformToRsNode() local
128 Matrix4 transform = GetEffectiveTransform(GetPosition()); in GetTransformPoint() local
134 Matrix4 transform = GetEffectiveTransform(GetTransitionPaintRect().GetOffset()); in GetTransformRect() local
148 Matrix4 transform = GetTransformByOffset(UpdateWithEffectMatrix(transform_), origin_); in GetEffectiveTransform() local
Dflutter_render_transform.cpp82 Matrix4 transform = GetEffectiveTransform(GetPosition()); in GetTransformPoint() local
88 Matrix4 transform = GetEffectiveTransform(GetTransitionPaintRect().GetOffset()); in GetTransformRect() local
102 Matrix4 transform = GetTransformByOffset(UpdateWithEffectMatrix(transform_), origin_); in GetEffectiveTransform() local
Dtransform_element.cpp32 RefPtr<TransformComponent> transform = AceType::DynamicCast<TransformComponent>(component_); in PerformBuild() local
Dclick_spring_effect.cpp99 auto transform = AceType::DynamicCast<RenderTransform>(node); in MarkRender() local
Drender_transform.cpp268 const std::vector<AnimatableTransformOperation>& transformEffects, Matrix4& transform) in ParseTransformEffects()
375 auto transform = AceType::DynamicCast<TransformComponent>(component); in Update() local
496 auto transform = weak.Upgrade(); in SetTouchHandle() local
615 Matrix4 transform = in GetTransformByOffset() local
/foundation/arkui/ace_engine/frameworks/core/components/svg/
Dsvg_transform.cpp42 Matrix4 SvgTransform::CreateMatrix4(const std::string& transform) in CreateMatrix4()
92 TransformInfo SvgTransform::CreateInfoFromString(const std::string& transform) in CreateInfoFromString()
99 …trix4 SvgTransform::CreateMatrixFromMap(const std::map<std::string, std::vector<float>>& transform) in CreateMatrixFromMap()
126 …ormInfo SvgTransform::CreateInfoFromMap(const std::map<std::string, std::vector<float>>& transform) in CreateInfoFromMap()
133 std::map<std::string, std::vector<float>> SvgTransform::CreateMap(const std::string& transform) in CreateMap()
Dflutter_render_svg.cpp63 … auto transform = Matrix4::CreateScale(static_cast<float>(scale), static_cast<float>(scale), 1.0f); in PaintDirectly() local
88 … auto transform = Matrix4::CreateScale(static_cast<float>(scale), static_cast<float>(scale), 1.0f); in UpdateTransformByGlobalOffset() local
Dflutter_render_svg_use.cpp37 … auto transform = Matrix4::CreateTranslate(ConvertDimensionToPx(x_, LengthType::HORIZONTAL), in Paint() local
Dsvg_shape.h67 void SetTransform(const std::string& transform) in SetTransform()
Dflutter_render_svg_line.cpp105 … auto transform = FlutterRenderTransform::GetTransformByOffset(motionMatrix, GetGlobalOffset()); in UpdateMotion() local
Dflutter_render_svg_circle.cpp117 … auto transform = FlutterRenderTransform::GetTransformByOffset(motionMatrix, GetGlobalOffset()); in UpdateMotion() local
Dflutter_render_svg_ellipse.cpp103 … auto transform = FlutterRenderTransform::GetTransformByOffset(motionMatrix, GetGlobalOffset()); in UpdateMotion() local
Dflutter_render_svg_rect.cpp115 … auto transform = FlutterRenderTransform::GetTransformByOffset(motionMatrix, GetGlobalOffset()); in UpdateMotion() local
/foundation/arkui/ace_engine/frameworks/core/animation/
Dcard_transition_controller.cpp151 auto transform = weakTransform.Upgrade(); in CreateCardTranslateAnimation() local
167 auto transform = weakTransform.Upgrade(); in CreateCardScaleAnimation() local
186 auto transform = weakTransform.Upgrade(); in CreateCardScaleAnimation() local
280 auto transform = weakTransform.Upgrade(); in CreateExternalAnimation() local
288 auto transform = weakTransform.Upgrade(); in CreateExternalAnimation() local
301 auto transform = weakTransform.Upgrade(); in AddPrepareListener() local
315 auto transform = weakTransform.Upgrade(); in AddStopListener() local
/foundation/window/window_manager/utils/test/unittest/
Dwindow_helper_test.cpp144 Transform transform; variable
174 Transform transform; variable
194 Transform transform; variable
/foundation/arkui/ui_lite/frameworks/draw/
Ddraw_canvas.cpp52 TransAffine transform; in DoRender() local
101 TransAffine transform; in DoDrawShadow() local
149 TransAffine& transform, in InitRenderAndTransform()
165 TransAffine& transform, in SetRasterizer()
202 TransAffine& transform, in RenderGradient()
257 TransAffine& transform, in BuildRadialGradientMatrix()
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/svg/
Dsvg_transform_test.cpp140 auto transform = SvgTransform::CreateMap( variable
318 auto transform = SvgTransform::CreateMap("rotate(-10, 50, 100)"); variable
/foundation/arkui/ace_engine/frameworks/core/components/test/json/
Dtransform_creator.cpp51 std::string transform = json.GetValue(TRANSFORM)->GetString(); in CreateFromJson() local
/foundation/graphic/graphic_2d/frameworks/surface/test/unittest/
Dconsumer_surface_test.cpp388 GraphicTransformType transform = GraphicTransformType::GRAPHIC_ROTATE_90; variable
404 GraphicTransformType transform = GraphicTransformType::GRAPHIC_ROTATE_180; variable
420 GraphicTransformType transform = GraphicTransformType::GRAPHIC_ROTATE_270; variable
436 GraphicTransformType transform = GraphicTransformType::GRAPHIC_ROTATE_NONE; variable
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dflutter_node.cpp52 auto transform = SkMatrix::Translate(frameRect_.GetX(), frameRect_.GetY()); in BuildLayer() local
/foundation/graphic/graphic_2d/frameworks/surface/src/
Dnative_window.cpp193 int32_t transform = va_arg(args, int32_t); in InternalHandleNativeWindowOpt() local
236 int32_t *transform = va_arg(args, int32_t*); in InternalHandleNativeWindowOpt() local

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