Searched defs:weakNode (Results 1 – 13 of 13) sorted by relevance
196 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local205 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local216 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local262 auto weakNode = weak.promote(); in HandleClientWindowCreate() local345 wptr<WindowNode> weakNode = node; in AddNodeOnRSTree() local
141 auto weakNode = node.promote(); in MinimizeAbility() local162 auto weakNode = node.promote(); in TerminateAbility() local184 auto weakNode = node.promote(); in CloseAbility() local206 auto weakNode = node.promote(); in CompleteFirstFrameDrawing() local227 auto weakNode = node.promote(); in UpdateMissionSnapShot() local
256 auto weakNode = weak.promote(); in GetTransitionFinishedCallback() local544 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationTargetsForHome() local575 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationHomeFinishCallback() local605 for (auto& weakNode : needMinimizeAppNodes) { in NotifyAnimationByHome() local833 for (auto& weakNode : animationPlayingNodes) { in CallbackTimeOutProcess() local994 auto weakNode = srcNodeWptr.promote(); in CreateHideAnimationFinishedCallback() local1053 wptr<WindowNode> weakNode = windowNode; in CreateAnimationFinishedCallback() local
41 wptr<WindowNode> weakNode(node); in AddNeedMinimizeApp() local
454 wptr<WindowNode> weakNode = callingWindow; in NotifyInputCallingWindowRectAndOccupiedAreaChange() local1768 for (auto& weakNode : needMinimizeAppNodes) { in MinimizeWindowsByLauncher() local
680 wptr<WindowNode> weakNode = node; in UpdateSurfaceBounds() local
246 auto weakNode = weak.promote(); in SaveWindow() local
881 wptr<WindowNode> weakNode(node); in RemoveNodeFromRSTree() local
50 WeakPtr<FocusNode> weakNode = AceType::WeakClaim(this); in PerformBuild() local
83 auto weakNode = AceType::DynamicCast<NG::CustomNodeBase>(node); in MarkNeedUpdate() local
894 for (auto& weakNode : keyboardShortcutNode_) { in IsSameKeyboardShortcutNode() local
797 std::weak_ptr<RSDisplayNode> weakNode = GetRSDisplayNodeByScreenId(screenId); in SetScreenRotateAnimation() local
967 auto weakNode = AceType::WeakClaim(AceType::RawPtr(buttonNode)); variable