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Searched defs:weakNode (Results 1 – 13 of 13) sorted by relevance

/foundation/window/window_manager/wmserver/src/
Dstarting_window.cpp196 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local
205 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local
216 auto weakNode = weak.promote(); in SetStartingWindowAnimation() local
262 auto weakNode = weak.promote(); in HandleClientWindowCreate() local
345 wptr<WindowNode> weakNode = node; in AddNodeOnRSTree() local
Dwindow_inner_manager.cpp141 auto weakNode = node.promote(); in MinimizeAbility() local
162 auto weakNode = node.promote(); in TerminateAbility() local
184 auto weakNode = node.promote(); in CloseAbility() local
206 auto weakNode = node.promote(); in CompleteFirstFrameDrawing() local
227 auto weakNode = node.promote(); in UpdateMissionSnapShot() local
Dremote_animation.cpp256 auto weakNode = weak.promote(); in GetTransitionFinishedCallback() local
544 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationTargetsForHome() local
575 for (auto& weakNode : needMinimizeAppNodes) { in GetAnimationHomeFinishCallback() local
605 for (auto& weakNode : needMinimizeAppNodes) { in NotifyAnimationByHome() local
833 for (auto& weakNode : animationPlayingNodes) { in CallbackTimeOutProcess() local
994 auto weakNode = srcNodeWptr.promote(); in CreateHideAnimationFinishedCallback() local
1053 wptr<WindowNode> weakNode = windowNode; in CreateAnimationFinishedCallback() local
Dminimize_app.cpp41 wptr<WindowNode> weakNode(node); in AddNeedMinimizeApp() local
Dwindow_controller.cpp454 wptr<WindowNode> weakNode = callingWindow; in NotifyInputCallingWindowRectAndOccupiedAreaChange() local
1768 for (auto& weakNode : needMinimizeAppNodes) { in MinimizeWindowsByLauncher() local
Dwindow_layout_policy.cpp680 wptr<WindowNode> weakNode = node; in UpdateSurfaceBounds() local
Dwindow_root.cpp246 auto weakNode = weak.promote(); in SaveWindow() local
Dwindow_node_container.cpp881 wptr<WindowNode> weakNode(node); in RemoveNodeFromRSTree() local
/foundation/arkui/ace_engine/frameworks/core/components/option/
Doption_element.cpp50 WeakPtr<FocusNode> weakNode = AceType::WeakClaim(this); in PerformBuild() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
Dview_partial_update_model_ng.cpp83 auto weakNode = AceType::DynamicCast<NG::CustomNodeBase>(node); in MarkNeedUpdate() local
/foundation/arkui/ace_engine/frameworks/core/common/
Devent_manager.cpp894 for (auto& weakNode : keyboardShortcutNode_) { in IsSameKeyboardShortcutNode() local
/foundation/window/window_manager/dmserver/src/
Dabstract_screen_controller.cpp797 std::weak_ptr<RSDisplayNode> weakNode = GetRSDisplayNodeByScreenId(screenId); in SetScreenRotateAnimation() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/test/pattern/time_picker/
Dtimepicker_test_ng.cpp967 auto weakNode = AceType::WeakClaim(AceType::RawPtr(buttonNode)); variable