| /foundation/window/window_manager/wmserver/test/unittest/ |
| D | window_node_test.cpp | 157 RSSurfaceNode::SharedPtr CreateRSSurfaceNode(std::string windowNode) in CreateRSSurfaceNode() 201 sptr<WindowNode> windowNode = new WindowNode(property, iWindow, surfaceNode); variable 222 sptr<WindowNode> windowNode = new WindowNode(property, iWindow, surfaceNode, pid, uid); variable 240 sptr<WindowNode> windowNode = new WindowNode(property); variable 258 sptr<WindowNode> windowNode = new WindowNode(property); variable 284 sptr<WindowNode> windowNode = new WindowNode(property); variable 312 sptr<WindowNode> windowNode = new WindowNode(property); variable 339 sptr<WindowNode> windowNode = new WindowNode(property); variable 362 sptr<WindowNode> windowNode = new WindowNode(property); variable 389 sptr<WindowNode> windowNode = new WindowNode(property); variable [all …]
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| D | window_root_test.cpp | 80 sptr<WindowNode> windowNode = new WindowNode(property); variable 216 sptr<WindowNode> windowNode = new WindowNode(property); variable 240 auto windowNode = new WindowNode(property); variable 489 auto windowNode = new (std::nothrow)WindowNode(); variable
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| D | window_system_effect_test.cpp | 100 sptr<WindowNode> windowNode = nullptr; variable 143 sptr<WindowNode> windowNode = nullptr; variable
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| D | window_controller_test.cpp | 218 sptr<WindowNode> windowNode; variable 245 sptr<WindowNode> windowNode = new WindowNode(property2); variable 533 sptr<WindowNode> windowNode = new (std::nothrow)WindowNode(); variable
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| D | starting_window_test.cpp | 454 sptr<WindowNode> windowNode = nullptr; variable
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| D | avoid_area_controller_test.cpp | 411 [](sptr<WindowNode> windowNode) { return true; }); in __anonda47969c0302() 421 [](sptr<WindowNode> windowNode) { return true; }); in __anonda47969c0402()
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/ |
| D | window_event_process.cpp | 26 void WindowEventProcess::ProcessWindowMouseEvent(const RefPtr<WindowNode>& windowNode, in ProcessWindowMouseEvent() 64 void WindowEventProcess::ProcessWindowDragEvent(const RefPtr<WindowNode>& windowNode, in ProcessWindowDragEvent() 102 void WindowEventProcess::UpdateWindowMouseRecord(const RefPtr<WindowNode>& windowNode, in UpdateWindowMouseRecord() 109 void WindowEventProcess::DispatchPointerEvent(const RefPtr<WindowNode>& windowNode, in DispatchPointerEvent()
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| D | window_scene_model.cpp | 47 auto windowNode = WindowNode::GetOrCreateWindowNode(V2::WINDOW_SCENE_ETS_TAG, nodeId, in Create() local
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| D | window_node.cpp | 31 auto windowNode = ElementRegister::GetInstance()->GetSpecificItemById<WindowNode>(nodeId); in GetOrCreateWindowNode() local
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| /foundation/window/window_manager/wmserver/src/ |
| D | window_group_mgr.cpp | 57 auto windowNode = windowRoot_->GetWindowNodeByMissionId(topMissionId); in MoveMissionsToForeground() local 74 sptr<WindowNode> windowNode = windowRoot_->GetWindowNodeByMissionId(missionId); in MoveMissionsToBackground() local 85 for (auto windowNode : windowNodes) { in MoveMissionsToBackground() local 114 auto windowNode = windowRoot_->GetWindowNodeByMissionId(missionId); in MoveMissionToForeground() local
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| D | input_window_monitor.cpp | 47 sptr<WindowNode> windowNode = windowRoot_->GetWindowNode(windowId); in UpdateInputWindow() local 146 void InputWindowMonitor::TransformWindowRects(const sptr<WindowNode>& windowNode, Rect& areaRect, in TransformWindowRects() 169 for (const auto& windowNode: windowNodes) { in TraverseWindowNodes() local 179 for (const auto& windowNode: windowNodes) { in TraverseWindowNodes() local
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| D | window_controller.cpp | 166 WMError WindowController::GetFocusWindowNode(DisplayId displayId, sptr<WindowNode>& windowNode) in GetFocusWindowNode() 187 sptr<WindowNode> windowNode; in GetFocusWindowInfo() local 198 sptr<WindowNode> windowNode; in GetFocusWindowInfo() local 379 …tionFunc func = [&navigationBarHeight, &hasFullScreenKeyGuardWindow](sptr<WindowNode> windowNode) { in GetNavigationBarHeight() 587 auto windowNode = windowRoot_->GetWindowNode(windowId); in RemoveWindowNode() local 1714 for (const auto& windowNode : windowNodes) { in NotifyTouchOutside() local 1735 for (auto& windowNode : windowNodes) { in GetEmbedNodeId() local 1784 sptr<WindowNode> windowNode; in OnScreenshot() local
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| D | avoid_area_controller.cpp | 30 void AvoidAreaController::UpdateAvoidAreaListener(sptr<WindowNode>& windowNode, bool isRegisterList… in UpdateAvoidAreaListener() 45 void AvoidAreaController::ProcessWindowChange(const sptr<WindowNode>& windowNode, AvoidControlType … in ProcessWindowChange()
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| D | window_node_container.cpp | 102 auto counter = [&windowNumber, &windowType](sptr<WindowNode>& windowNode) { in GetWindowCountByType() 116 auto counter = [&windowNumber](sptr<WindowNode>& windowNode) { in GetMainFloatingWindowCount() 541 void WindowNodeContainer::ResetMainFloatingWindowPriorityIfNeeded(sptr<WindowNode>& windowNode) in ResetMainFloatingWindowPriorityIfNeeded() 1455 for (auto& windowNode : appWindowNode_->children_) { in NotifyDockWindowStateChanged() local 1478 for (auto& windowNode : appWindowNode_->children_) { in NotifyDockWindowStateChanged() local 1496 void WindowNodeContainer::UpdateAvoidAreaListener(sptr<WindowNode>& windowNode, bool haveAvoidAreaL… in UpdateAvoidAreaListener() 1605 WindowNodeOperationFunc func = [&node, &isInWindowTree](sptr<WindowNode> windowNode) { in CheckWindowNodeWhetherInWindowTree() 2564 for (auto& windowNode : windowNodes) { in RemoveSingleUserWindowNodes() local 2607 for (auto& windowNode : windowNodes) { in SetWindowPairFrameGravity() local
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| D | drag_controller.cpp | 129 for (auto windowNode : windowNodes) { in GetHitWindow() local 142 sptr<WindowNode> windowNode = windowRoot_->GetWindowNode(windowId); in GetHitPoint() local
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| D | window_dumper.cpp | 94 for (auto& windowNode : windowNodes) { in DumpScreenGroupWindowInfo() local
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| D | remote_animation.cpp | 702 sptr<WindowNode> windowNode = winRoot->GetWindowNodeByMissionId(missionId); in GetWindowAnimationTargets() local 713 const sptr<WindowNode>& windowNode) in CreateWindowAnimationTarget() 1045 const std::function<void(void)>& callback, sptr<WindowNode> windowNode) in CreateAnimationFinishedCallback()
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| D | display_zoom_controller.cpp | 155 for (auto& windowNode: windowNodes) { in UpdateWindowZoomInfo() local
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| D | window_root.cpp | 278 auto windowNode = windowNodeMap_[windowId]; in MinimizeTargetWindows() local 479 auto windowNode = GetWindowNode(windowId); in ToggleShownStateForAllAppWindows() local 1414 sptr<WindowNode> windowNode = GetWindowNode(focusWinId); in FocusFaultDetection() local 1522 auto& windowNode = elem.second; in MoveNotShowingWindowToDefaultDisplay() local
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