Searched +full:build +full:- +full:android (Results 1 – 25 of 1026) sorted by relevance
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| /third_party/flutter/skia/infra/bots/ |
| D | jobs.json | 2 "Build-Debian9-Clang-arm-Debug-Android", 3 "Build-Debian9-Clang-arm-Debug-Android_Vulkan", 4 "Build-Debian9-Clang-arm-Debug-Chromebook_GLES", 5 "Build-Debian9-Clang-arm-Debug-Chromecast", 6 "Build-Debian9-Clang-arm-Release-Android", 7 "Build-Debian9-Clang-arm-Release-Android_API26", 8 "Build-Debian9-Clang-arm-Release-Android_ASAN", 9 "Build-Debian9-Clang-arm-Release-Android_ASAN_Vulkan", 10 "Build-Debian9-Clang-arm-Release-Android_Vulkan", 11 "Build-Debian9-Clang-arm-Release-Chromebook_GLES", [all …]
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| /third_party/skia/infra/bots/ |
| D | jobs.json | 2 {"name": "Build-Debian9-Clang-arm-Release-Flutter_Android_Docker"}, 3 {"name": "Build-Debian10-GCC-x86-Debug-Docker"}, 4 {"name": "Build-Debian10-GCC-x86-Release-Docker"}, 5 {"name": "Build-Debian10-GCC-x86_64-Debug-Docker"}, 6 {"name": "Build-Debian10-GCC-x86_64-Debug-NoGPU_Docker", 9 {"name": "Build-Debian10-GCC-x86_64-Release-Docker", 12 {"name": "Build-Debian10-GCC-x86_64-Release-NoGPU_Docker"}, 13 {"name": "Build-Debian10-GCC-x86_64-Release-Shared_Docker"}, 14 {"name": "Build-Debian10-Clang-arm-Debug-Android", 17 {"name": "Build-Debian10-Clang-arm-Debug-Android_Vulkan"}, [all …]
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| /third_party/skia/third_party/externals/angle2/doc/ |
| D | DevSetupAndroid.md | 1 # ANGLE for Android 3 **Important note**: Android builds currently require Linux. 5 ## Setting up the ANGLE build for Android 8 gclient. Then edit your `.gclient` to add `target_os = ['android']` to check out Android 11 The following command will open a text editor to populate GN args for an Android Release build: 13 gn args out/Android 16 Once the editor is up, paste the following GN args to generate an Android build, and save the file. 18 target_os = "android" 23 use_goma = true # Googlers-only! If you're not a Googler remove this. 26 More targeted GN arg combinations can be found [below](#android-gn-args-combinations). [all …]
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| D | ExternalBenchmarks.md | 14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for 19 To build glmark2 on Linux: 24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/ 31 $ cd build/src 32 $ ./glmark2-es2 35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE: 39 $ ln -s libEGL.so libEGL.so.1 40 $ ln -s libGLESv2.so libGLESv2.so.2 46 $ cd /path/to/glmark2/build/src 47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2 [all …]
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| D | DebuggingTips.md | 3 There are many ways to debug ANGLE using generic or platform-dependent tools. Here is a list of tips 23 `ldconfig -p | grep libGL`. 34 # edit samples/BUILD.gn and append "_static" to "angle_util", "libEGL", "libGLESv2" 35 ninja -C out/Debug 37 apitrace trace -o mytrace ./out/Debug/hello_triangle 43 Normally, ANGLE only logs errors and warnings (e.g. to Android logcat). General logging, or 49 ## Debug Angle on Android 51 Android is built as an Android APK, which makes it more difficult to debug an APK that is using ANG… 52 * You need to build ANGLE with debug symbols enabled. Assume your build variant is called Debug. Ma… 64 diff --git a/build/config/compiler/compiler.gni b/build/config/compiler/compiler.gni [all …]
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| /third_party/mesa3d/docs/ |
| D | android.rst | 1 Android title 4 Mesa hardware drivers can be built for Android one of two ways: built 5 into the Android OS using the Android.mk build system on older versions 6 of Android, or out-of-tree using the Meson build system and the 7 Android NDK. 9 The Android.mk build system has proven to be hard to maintain, as one 10 needs a built Android tree to build against, and it has never been 11 tested in CI. The meson build system flow is frequently used by 12 Chrome OS developers for building and testing Android drivers. 14 Building using the Android NDK [all …]
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| /third_party/nghttp2/doc/sources/ |
| D | building-android-binary.rst | 1 Building Android binary 4 In this article, we briefly describe how to build Android binary using 5 `Android NDK <https://developer.android.com/ndk>`_ cross-compiler on 8 The easiest way to build android binary is use Dockerfile.android. 9 See Dockerfile.android for more details. If you cannot use 10 Dockerfile.android for whatever reason, continue to read the rest of 13 We offer ``android-config`` script to make the build easier. To make 17 .. code-block:: text 19 $ unzip android-ndk-$NDK_VERSION-linux.zip 20 $ cd android-ndk-$NDK_VERSION [all …]
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| /third_party/flutter/flutter/packages/flutter_tools/lib/src/ |
| D | build_info.dart | 2 // Use of this source code is governed by a BSD-style license that can be 11 /// Information about a build to be performed or used. 27 /// Represents a custom Android product flavor or an Xcode scheme, null for 30 /// If not null, the Gradle build task will be `assembleFlavorMode` (e.g. 31 /// `assemblePaidRelease`), and the Xcode build configuration will be 32 /// Mode-Flavor (e.g. Release-Paid). 38 /// Whether the build should track widget creation locations. 41 /// Extra command-line options for front-end. 44 /// Extra command-line options for gen_snapshot. 48 /// Each build must have a unique number to differentiate it from previous builds. [all …]
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| /third_party/nghttp2/ |
| D | Dockerfile.android | 2 # Dockerfile to build nghttp2 android binary 4 # $ sudo docker build -t nghttp2-android - < Dockerfile.android 6 # After successful build, android binaries are located under 7 # /root/build/nghttp2. You can copy the binary using docker cp. For 11 # $ sudo docker run -v /path/to/dest:/out nghttp2-android cp /root/build/nghttp2/src/nghttpx /out 14 # Only use standalone-toolchain for reduce size 19 ENV NDK /root/android-ndk-$NDK_VERSION 20 ENV TOOLCHAIN $NDK/toolchains/llvm/prebuilt/linux-x86_64 21 ENV TARGET aarch64-linux-android 23 ENV AR $TOOLCHAIN/bin/llvm-ar [all …]
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| /third_party/openh264/build/ |
| D | platform-android.mk | 2 include $(SRC_PATH)build/arch.mk 4 # Android APK/JARs expect libraries to be unversioned 11 CFLAGS += -march=armv7-a -mfloat-abi=softfp 12 CFLAGS += -mfpu=vfpv3-d16 13 LDFLAGS += -march=armv7-a -Wl,--fix-cortex-a8 14 APP_ABI = armeabi-v7a 17 APP_ABI = arm64-v8a 21 ASMFLAGS += -f elf 26 ASMFLAGS += -f elf64 39 …(shell NDK_PROJECT_PATH=$(SRC_PATH)/codec/build/android/dec make --no-print-dir -f $(NDKROOT)/buil… [all …]
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| /third_party/flutter/skia/third_party/externals/angle2/doc/ |
| D | ExternalBenchmarks.md | 14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for 19 To build glmark2 on Linux: 24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/ 31 $ cd build/src 32 $ ./glmark2-es2 35 To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE: 39 $ ln -s libEGL.so libEGL.so.1 40 $ ln -s libGLESv2.so libGLESv2.so.2 46 $ cd /path/to/glmark2/build/src 47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2 [all …]
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| D | DevSetup.md | 3 …raries and dlls. You can use these to build and run OpenGL ES 2.0 applications on Windows, Linux,… 8 …with git, helpful documentation can be found at [http://git-scm.com/documentation](http://git-scm.… 13 * GN is the build system. GYP support has been removed. 14 …* Clang will be set up by the build system and used by default. See below for platform-specific c… 15 * [depot_tools](http://dev.chromium.org/developers/how-tos/install-depot-tools) 16 …quired to generate projects and build files, contribute patches, run the unit tests or build the s… 20 …dio Community 2017 Update 3.2](https://www.visualstudio.com/en-us/news/releasenotes/vs2017-relnote… 22 …* See the [Chromium Windows build instructions](https://chromium.googlesource.com/chromium/src/+/m… 24 …ersion 10.0.17134 exactly](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk). 26 * [Cygwin's Bison, flex, and patch](https://cygwin.com/setup-x86_64.exe) (optional) [all …]
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| /third_party/skia/third_party/externals/angle2/third_party/bazel/desugar/ |
| D | stateful-lambdas.patch | 1 …--git a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java b/s… 3 --- a/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java 4 +++ b/src/tools/android/java/com/google/devtools/build/android/desugar/LambdaClassFixer.java 5 @@ -93,7 +93,7 @@ class LambdaClassFixer extends ClassVisitor { 9 - hasState = false; 14 @@ -136,7 +136,7 @@ class LambdaClassFixer extends ClassVisitor { 18 - if (!lambdaInfo.needFactory() && !desc.startsWith("()")) { 23 @@ -156,10 +156,6 @@ class LambdaClassFixer extends ClassVisitor { 27 - checkState( 28 - !hasState || hasFactory, [all …]
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| /third_party/f2fs-tools/.github/workflows/ |
| D | ci.yml | 1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions 2 # See also https://github.com/marketplace/actions/setup-android-ndk 9 build: 10 runs-on: ubuntu-latest 12 fail-fast: false 14 build: 15 - android 16 - linux-gcc 17 - linux-clang 18 - linux-x86-gcc [all …]
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| /third_party/flutter/flutter/dev/devicelab/bin/tasks/ |
| D | module_test.dart | 2 // Use of this source code is governed by a BSD-style license that can be 17 /// adding Flutter to an existing Android app. 36 options: <String>['--org', 'io.flutter.devicelab', '--template=module', 'hello'], 56 section('Build Flutter module library archive'); 58 await inDirectory(Directory(path.join(projectDir.path, '.android')), () async { 68 '.android', 70 'build', 73 'flutter-debug.aar', 77 return TaskResult.failure('Failed to build .aar'); 80 section('Build ephemeral host app'); [all …]
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| /third_party/skia/third_party/externals/swiftshader/docs/ |
| D | dEQP.md | 7 ------------- 13 5. Install [MinGW-W64](http://mingw-w64.org/doku.php/download) 15 6. Install [Git](https://git-scm.com/download/win) 16 7. Install [Android Studio](https://developer.android.com/studio/index.html) 17 8. Run Android Studio and install Android SDK. 18 9. Set environment variables: Config Panel -> System and Security -> System -> Advanced system sett… 20 * Add `<path to MinGW-W64>\bin` to your PATH environment variable 23 …Note: abd is in the Android SDK, typically in `C:\Users\<username>\AppData\Local\Android\sdk\platf… 28 ---------------- 32 `git clone https://github.com/KhronosGroup/VK-GL-CTS` [all …]
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| /third_party/flutter/flutter/packages/flutter_tools/lib/src/commands/ |
| D | build_apk.dart | 2 // Use of this source code is governed by a BSD-style license that can be 7 import '../android/apk.dart'; 13 import 'build.dart'; 25 ..addFlag('split-per-abi', 28 …'To learn more, see: https://developer.android.com/studio/build/configure-apk-splits#configure-abi… 30 ..addMultiOption('target-platform', 32 defaultsTo: <String>['android-arm', 'android-arm64'], 33 allowed: <String>['android-arm', 'android-arm64', 'android-x86', 'android-x64'], 45 DevelopmentArtifact.android, 49 final String description = 'Build an Android APK file from your app.\n\n' [all …]
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| /third_party/skia/third_party/externals/libjpeg-turbo/ |
| D | BUILDING.md | 1 Building libjpeg-turbo 5 Build Requirements 6 ------------------ 11 - [CMake](http://www.cmake.org) v2.8.12 or later 13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net) 14 (if building x86 or x86-64 SIMD extensions) 19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in 21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when 22 building libjpeg-turbo. 30 build and install NASM from a source RPM by downloading one of the SRPMs from [all …]
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| /third_party/libjpeg-turbo/ |
| D | BUILDING.md | 1 Building libjpeg-turbo 5 Build Requirements 6 ------------------ 11 - [CMake](http://www.cmake.org) v2.8.12 or later 13 - [NASM](http://www.nasm.us) or [Yasm](http://yasm.tortall.net) 14 (if building x86 or x86-64 SIMD extensions) 19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in 21 libjpeg-turbo, then NASM 2.14 or later or Yasm must be used when 22 building libjpeg-turbo. 34 - GCC v4.1 (or later) or Clang recommended for best performance [all …]
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| /third_party/mesa3d/.gitlab-ci/container/debian/ |
| D | android_build.sh | 3 set -ex 11 apt-get install -y --no-remove $EPHEMERAL 14 ndk=android-ndk-r21d 15 wget -O $ndk.zip https://dl.google.com/android/repository/$ndk-linux-x86_64.zip 16 unzip -d / $ndk.zip "$ndk/toolchains/llvm/*" 20 rdfind -makehardlinks true -makeresultsfile false /android-ndk-r21d/ 21 # Drop some large tools we won't use in this build. 22 find /android-ndk-r21d/ -type f | egrep -i "clang-check|clang-tidy|lldb" | xargs rm -f 24 sh .gitlab-ci/container/create-android-ndk-pc.sh /$ndk zlib.pc "" "-lz" "1.2.3" 26 sh .gitlab-ci/container/create-android-cross-file.sh /$ndk x86_64-linux-android x86_64 x86_64 [all …]
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| /third_party/libwebsockets/READMEs/ |
| D | README.build-android.md | 1 # Building for Android NDK 3 If you have the ndk and prebuilt toolchains with that, you can simply build 4 lws library for your android app from one cmake and one make command. 13 Android Studio and then run `sdkmanager` to install a recent NDK. 15 I installed the sdk and ndk pieces into /opt/android/ and that's how the 16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can 25 - /home/someone 26 - /home/someone/libwebsockets 27 - /home/someone/mbedtls 32 build it later. [all …]
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| /third_party/skia/third_party/externals/oboe/samples/RhythmGame/test/ |
| D | run_tests.sh | 1 # Copyright 2018 The Android Open Source Project 7 # http://www.apache.org/licenses/LICENSE-2.0 16 # Script to build and run the Oboe tests on an attached Android device or emulator 19 # - CMake on PATH 20 # - ANDROID_NDK environment variable is set to your Android NDK location 21 # e.g. /Library/Android/sdk/ndk-bundle 22 # - Android device or emulator attached and accessible via adb 25 # Run this script from within the oboe/tests directory. A directory 'build' will be 32 # If you want to perform a clean build just delete the 'build' folder and re-run this script 39 BUILD_DIR=build [all …]
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| /third_party/flutter/flutter/packages/flutter_tools/lib/src/base/ |
| D | user_messages.dart | 2 // Use of this source code is governed by a BSD-style license that can be 24 'On Debian/Ubuntu/Mint: sudo apt-get install lib32stdc++6\n' 26 'On Arch: pacman -S lib32-gcc-libs'; 30 String get noIdeInstallationInfo => 'IntelliJ - https://www.jetbrains.com/idea/'; 36 'https://flutter.dev/intellij-setup/#installing-the-plugins'; 53 'Android SDK contains licenses only.\n' 54 'Your first build of an Android application will take longer than usual, ' 57 'If the Android SDK has been installed to another location, set $envKey to that location.\n' 63 'but Android SDK not found at this location.'; 65 'Unable to locate Android SDK.\n' [all …]
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| /third_party/flutter/skia/third_party/externals/spirv-tools/ |
| D | .travis.yml | 1 # Linux Build Configuration for Travis 6 - linux 7 - osx 16 # Each line is a set of environment variables set before a build. 17 # Thus each line represents a different build configuration. 18 - BUILD_TYPE=Release 19 - BUILD_TYPE=Debug 22 - clang 23 - gcc 28 # Additional build using Android NDK [all …]
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| /third_party/openh264/ |
| D | README.md | 6 ---------------- 7 - Constrained Baseline Profile up to Level 5.2 (Max frame size is 36864 macro-blocks) 8 - Arbitrary resolution, not constrained to multiples of 16x16 9 - Rate control with adaptive quantization, or constant quantization 10 - Slice options: 1 slice per frame, N slices per frame, N macroblocks per slice, or N bytes per sli… 11 - Multiple threads automatically used for multiple slices 12 - Temporal scalability up to 4 layers in a dyadic hierarchy 13 - Simulcast AVC up to 4 resolutions from a single input 14 - Spatial simulcast up to 4 resolutions from a single input 15 - Long Term Reference (LTR) frames [all …]
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