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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_SERVICE_CLIENT_CORE_ANIMATION_RS_RENDER_ANIMATION_H
17 #define RENDER_SERVICE_CLIENT_CORE_ANIMATION_RS_RENDER_ANIMATION_H
18 
19 #include <parcel.h>
20 #include <refbase.h>
21 #include "animation/rs_animation_common.h"
22 #include "animation/rs_animation_fraction.h"
23 #include "common/rs_macros.h"
24 #include "modifier/rs_render_property.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 class RSRenderNode;
29 
30 enum class AnimationState {
31     INITIALIZED,
32     RUNNING,
33     PAUSED,
34     FINISHED,
35 };
36 
37 class RSB_EXPORT RSRenderAnimation : public Parcelable {
38 public:
39     RSRenderAnimation(const RSRenderAnimation&) = delete;
40     RSRenderAnimation(const RSRenderAnimation&&) = delete;
41     RSRenderAnimation& operator=(const RSRenderAnimation&) = delete;
42     RSRenderAnimation& operator=(const RSRenderAnimation&&) = delete;
43     ~RSRenderAnimation() override = default;
44     AnimationId GetAnimationId() const;
45     void Start();
46     void Finish();
47     void Pause();
48     void Resume();
49     void SetFraction(float fraction);
50     void SetReversed(bool isReversed);
51     bool Marshalling(Parcel& parcel) const override;
52     virtual bool Animate(int64_t time);
53 
54     bool IsStarted() const;
55     bool IsRunning() const;
56     bool IsPaused() const;
57     bool IsFinished() const;
58 
SetAnimationId(AnimationId id)59     void SetAnimationId(AnimationId id)
60     {
61         id_ = id;
62     }
63 
SetDuration(int value)64     void SetDuration(int value)
65     {
66         animationFraction_.SetDuration(value);
67     }
68 
GetDuration()69     int GetDuration() const
70     {
71         return animationFraction_.GetDuration();
72     }
73 
SetStartDelay(int value)74     void SetStartDelay(int value)
75     {
76         animationFraction_.SetStartDelay(value);
77     }
78 
GetStartDelay()79     int GetStartDelay() const
80     {
81         return animationFraction_.GetStartDelay();
82     }
83 
SetRepeatCount(int value)84     void SetRepeatCount(int value)
85     {
86         animationFraction_.SetRepeatCount(value);
87     }
88 
GetRepeatCount()89     int GetRepeatCount() const
90     {
91         return animationFraction_.GetRepeatCount();
92     }
93 
SetSpeed(float value)94     void SetSpeed(float value)
95     {
96         animationFraction_.SetSpeed(value);
97     }
98 
GetSpeed()99     float GetSpeed() const
100     {
101         return animationFraction_.GetSpeed();
102     }
103 
SetAutoReverse(bool value)104     void SetAutoReverse(bool value)
105     {
106         animationFraction_.SetAutoReverse(value);
107     }
108 
GetAutoReverse()109     bool GetAutoReverse() const
110     {
111         return animationFraction_.GetAutoReverse();
112     }
113 
SetFillMode(const FillMode & value)114     void SetFillMode(const FillMode& value)
115     {
116         animationFraction_.SetFillMode(value);
117     }
118 
GetFillMode()119     const FillMode& GetFillMode() const
120     {
121         return animationFraction_.GetFillMode();
122     }
123 
SetDirection(bool isForward)124     void SetDirection(bool isForward)
125     {
126         animationFraction_.SetDirection(isForward);
127     }
128 
GetDirection()129     bool GetDirection() const
130     {
131         return animationFraction_.GetDirection();
132     }
133 
SetFrameRateRange(FrameRateRange range)134     void SetFrameRateRange(FrameRateRange range)
135     {
136         animationFraction_.SetFrameRateRange(range);
137     }
138 
GetFrameRateRange()139     FrameRateRange GetFrameRateRange() const
140     {
141         return animationFraction_.GetFrameRateRange();
142     }
143 
144     void Attach(RSRenderNode* renderNode);
145     void Detach();
146     RSRenderNode* GetTarget() const;
147 
148     NodeId GetTargetId() const;
149 
150     virtual PropertyId GetPropertyId() const;
151 
AttachRenderProperty(const std::shared_ptr<RSRenderPropertyBase> & property)152     virtual void AttachRenderProperty(const std::shared_ptr<RSRenderPropertyBase>& property) {};
153 
154     void SetStartTime(int64_t);
155 
156 protected:
157     explicit RSRenderAnimation(AnimationId id);
158     RSRenderAnimation() = default;
159     virtual bool ParseParam(Parcel& parcel);
160     void SetFractionInner(float fraction);
161 
162     virtual void OnSetFraction(float fraction);
163 
OnAttach()164     virtual void OnAttach() {}
165 
OnDetach()166     virtual void OnDetach() {}
167 
OnInitialize(int64_t time)168     virtual void OnInitialize(int64_t time)
169     {
170         needInitialize_ = false;
171     }
172 
OnAnimate(float fraction)173     virtual void OnAnimate(float fraction) {}
174 
OnRemoveOnCompletion()175     virtual void OnRemoveOnCompletion() {}
176 
177     void FinishOnCurrentPosition();
178 
179     RSAnimationFraction animationFraction_;
180 
181 private:
182     void ProcessFillModeOnStart(float startFraction);
183 
184     void ProcessFillModeOnFinish(float endFraction);
185 
186     void ProcessOnRepeatFinish();
187 
SetRepeatCallbackEnable(bool isEnable)188     void SetRepeatCallbackEnable(bool isEnable)
189     {
190         animationFraction_.SetRepeatCallbackEnable(isEnable);
191     }
192 
GetRepeatCallbackEnable()193     bool GetRepeatCallbackEnable() const
194     {
195         return animationFraction_.GetRepeatCallbackEnable();
196     }
197 
198     AnimationId id_ = 0;
199     NodeId targetId_ = 0;
200     AnimationState state_ { AnimationState::INITIALIZED };
201     bool needUpdateStartTime_ { true };
202     bool needInitialize_ { true };
203     RSRenderNode* target_ { nullptr };
204 
205     friend class RSAnimation;
206 };
207 } // namespace Rosen
208 } // namespace OHOS
209 
210 #endif // RENDER_SERVICE_CLIENT_CORE_ANIMATION_RS_RENDER_ANIMATION_H
211