1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef AUDIO_EFFECT_CHAIN_ADAPTER_H 17 #define AUDIO_EFFECT_CHAIN_ADAPTER_H 18 19 #include <stdio.h> 20 #include <stdint.h> 21 22 #ifdef __cplusplus 23 extern "C" { 24 #endif 25 26 typedef struct BufferAttr { 27 float *bufIn; 28 float *bufOut; 29 int samplingRate; 30 int numChanIn; 31 int numChanOut; 32 int frameLen; 33 } BufferAttr; 34 35 int32_t EffectChainManagerCreate(char *sceneType, BufferAttr *bufferAttr); 36 int32_t EffectChainManagerProcess(char *sceneType, BufferAttr *bufferAttr); 37 int32_t EffectChainManagerGetFrameLen(void); 38 bool EffectChainManagerExist(const char *sceneType, const char *effectMode); 39 void IgnoreEffectChangeProcess(bool ignored); 40 41 #ifdef __cplusplus 42 } 43 #endif 44 #endif // AUDIO_EFFECT_CHAIN_ADAPTER_H 45