1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FRAMEWORKS_BRIDGE_DECLARATIVE_FRONTEND_JS_VIEW_MODELS_MODEL_VIEW_IMPL_H 17 #define FRAMEWORKS_BRIDGE_DECLARATIVE_FRONTEND_JS_VIEW_MODELS_MODEL_VIEW_IMPL_H 18 19 #include "core/components/scene_viewer/scene_viewer_component.h" 20 #include "core/components_ng/pattern/model/model_view.h" 21 22 namespace OHOS::Ace::Framework { 23 24 class ModelViewImpl : public OHOS::Ace::ModelView { 25 public: 26 void Create(const std::string& src) override; 27 void SetBackground(const std::string& src) override; 28 void SetHandleCameraMove(const bool value) override; 29 void SetTransparent(const bool value) override; 30 void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, 31 AnimatableFloat distance, bool isAngular) override; 32 void SetCameraRotation(Quaternion quat) override; 33 void SetCameraFrustum(float zNear, float zFar, float fovDegrees) override; 34 void SetCameraLookAt(Vec3 lookAtVec) override; 35 void SetCameraUp(Vec3 upVec) override; 36 void AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) override; 37 void AddGeometry(const RefPtr<OHOS::Render3D::SVGeometry>& shape) override; 38 void AddGLTFAnimation(const RefPtr<OHOS::Render3D::GLTFAnimation>& animation) override; 39 void AddCustomRender(const RefPtr<OHOS::Render3D::SVCustomRenderDescriptor>& customRender) override; 40 void SetWidth(Dimension& width) override; 41 void SetHeight(Dimension& height) override; 42 void SetShader(const std::string& path) override; 43 void AddShaderImageTexture(const std::string& path) override; 44 void AddShaderInputBuffer(const RefPtr<OHOS::Render3D::ShaderInputBuffer>& buffer) override; 45 }; 46 47 } // namespace OHOS::Ace::Framework 48 #endif // FRAMEWORKS_BRIDGE_DECLARATIVE_FRONTEND_JS_VIEW_MODELS_MODEL_VIEW_IMPL_H 49