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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CLOUD_STORE_TYPE_H
17 #define CLOUD_STORE_TYPE_H
18 
19 #include <functional>
20 #include <map>
21 #include <variant>
22 #include <string>
23 #include <stdint.h>
24 
25 #include "store_types.h"
26 
27 namespace DistributedDB {
28 enum TableSyncType {
29     DEVICE_COOPERATION = 0,
30     CLOUD_COOPERATION = 1,
31 };
32 
33 enum ClearMode {
34     DEFAULT = 0,        // use for device to device sync
35     FLAG_AND_DATA = 1,  // use for device to cloud sync
36     FLAG_ONLY = 2,
37     BUTT = 3,
38 };
39 
40 enum class AssetOpType {
41     NO_CHANGE = 0,
42     INSERT,
43     DELETE,
44     UPDATE
45 };
46 
47 enum AssetStatus : uint32_t {
48     NORMAL = 0,
49     DOWNLOADING,
50     ABNORMAL,
51     INSERT, // INSERT/DELETE/UPDATE are for client use
52     DELETE,
53     UPDATE
54 };
55 
56 struct Asset {
57     uint32_t version = 0;
58     std::string name;
59     std::string assetId;
60     std::string subpath;
61     std::string uri;
62     std::string modifyTime;
63     std::string createTime;
64     std::string size;
65     std::string hash;
66     uint32_t flag = static_cast<uint32_t>(AssetOpType::NO_CHANGE);
67     uint32_t status = static_cast<uint32_t>(AssetStatus::NORMAL);
68     int64_t timestamp = 0;
69 };
70 using Nil = std::monostate;
71 using Assets = std::vector<Asset>;
72 using Bytes = std::vector<uint8_t>;
73 using Type = std::variant<Nil, int64_t, double, std::string, bool, Bytes, Asset, Assets>;
74 using VBucket = std::map<std::string, Type>;
75 
76 struct Field {
77     std::string colName;
78     int32_t type; // get value from TYPE_INDEX;
79     bool primary = false;
80     bool nullable = true;
81 };
82 
83 struct TableSchema {
84     std::string name;
85     std::vector<Field> fields;
86 };
87 
88 struct DataBaseSchema {
89     std::vector<TableSchema> tables;
90 };
91 
92 } // namespace DistributedDB
93 #endif // CLOUD_STORE_TYPE_H