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1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_BUBBLE_BUBBLE_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_BUBBLE_BUBBLE_PATTERN_H
18 
19 #include <optional>
20 
21 #include "base/geometry/ng/offset_t.h"
22 #include "base/geometry/ng/size_t.h"
23 #include "base/memory/referenced.h"
24 #include "core/components/popup/popup_theme.h"
25 #include "core/components_ng/base/frame_node.h"
26 #include "core/components_ng/event/focus_hub.h"
27 #include "core/components_ng/pattern/bubble/bubble_event_hub.h"
28 #include "core/components_ng/pattern/bubble/bubble_layout_algorithm.h"
29 #include "core/components_ng/pattern/bubble/bubble_layout_property.h"
30 #include "core/components_ng/pattern/bubble/bubble_paint_method.h"
31 #include "core/components_ng/pattern/bubble/bubble_render_property.h"
32 #include "core/components_ng/pattern/overlay/popup_base_pattern.h"
33 
34 namespace OHOS::Ace::NG {
35 
36 enum class TransitionStatus {
37     INVISIABLE,
38     ENTERING,
39     NORMAL,
40     EXITING,
41 };
42 class BubblePattern : public PopupBasePattern {
43     DECLARE_ACE_TYPE(BubblePattern, PopupBasePattern);
44 
45 public:
46     BubblePattern() = default;
BubblePattern(int32_t id,const std::string & tag)47     BubblePattern(int32_t id, const std::string& tag) : targetNodeId_(id), targetTag_(tag) {}
48     ~BubblePattern() override = default;
49 
IsAtomicNode()50     bool IsAtomicNode() const override
51     {
52         return false;
53     }
54 
CreateNodePaintMethod()55     RefPtr<NodePaintMethod> CreateNodePaintMethod() override
56     {
57         auto bubbleMethod = AceType::MakeRefPtr<BubblePaintMethod>();
58         bubbleMethod->SetArrowPosition(arrowPosition_);
59         bubbleMethod->SetChildOffset(childOffset_);
60         bubbleMethod->SetChildSize(childSize_);
61         bubbleMethod->SetShowArrow(showArrow_);
62         return bubbleMethod;
63     }
64 
CreateLayoutProperty()65     RefPtr<LayoutProperty> CreateLayoutProperty() override
66     {
67         auto bubbleProp = AceType::MakeRefPtr<BubbleLayoutProperty>();
68         bubbleProp->UpdatePropertyChangeFlag(PROPERTY_UPDATE_MEASURE);
69         return bubbleProp;
70     }
71 
CreateLayoutAlgorithm()72     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
73     {
74         return MakeRefPtr<BubbleLayoutAlgorithm>(targetNodeId_, targetTag_, targetOffset_, targetSize_);
75     }
76 
CreatePaintProperty()77     RefPtr<PaintProperty> CreatePaintProperty() override
78     {
79         return MakeRefPtr<BubbleRenderProperty>();
80     }
81 
CreateEventHub()82     RefPtr<EventHub> CreateEventHub() override
83     {
84         return MakeRefPtr<BubbleEventHub>();
85     }
86 
GetChildOffset()87     OffsetF GetChildOffset()
88     {
89         return childOffset_;
90     }
91 
GetFocusPattern()92     FocusPattern GetFocusPattern() const override
93     {
94         return { FocusType::SCOPE, true };
95     }
96 
97     void OnWindowHide() override;
98     void OnWindowSizeChanged(int32_t width, int32_t height, WindowSizeChangeReason type) override;
99     void StartEnteringAnimation(std::function<void()> finish);
100     void StartExitingAnimation(std::function<void()> finish);
101     bool IsOnShow();
102     bool IsExiting();
103     void OnColorConfigurationUpdate() override;
104 
SetMessageNode(RefPtr<FrameNode> messageNode)105     void SetMessageNode(RefPtr<FrameNode> messageNode)
106     {
107         messageNode_ = messageNode;
108     }
109 
SetCustomPopupTag(bool isCustomPopup)110     void SetCustomPopupTag(bool isCustomPopup)
111     {
112         isCustomPopup_ = isCustomPopup;
113     }
114 
SetTransitionStatus(TransitionStatus transitionStatus)115     void SetTransitionStatus(TransitionStatus transitionStatus)
116     {
117         transitionStatus_ = transitionStatus;
118     }
119 
GetTransitionStatus()120     TransitionStatus GetTransitionStatus()
121     {
122         return transitionStatus_;
123     }
124 
SetSkipHotArea(bool skip)125     void SetSkipHotArea(bool skip)
126     {
127         skipHotArea_ = skip;
128     }
129 
IsSkipHotArea()130     bool IsSkipHotArea() const
131     {
132         return skipHotArea_;
133     }
134 
135 protected:
136     void OnDetachFromFrameNode(FrameNode* frameNode) override;
137 
138 private:
139     void OnModifyDone() override;
140     void OnAttachToFrameNode() override;
141     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, bool skipMeasure, bool skipLayout) override;
142 
143     RefPtr<FrameNode> GetButtonRowNode();
144     RefPtr<PopupTheme> GetPopupTheme();
145     void InitTouchEvent();
146     void HandleTouchEvent(const TouchEventInfo& info);
147     void HandleTouchDown(const Offset& clickPosition);
148     void RegisterButtonOnHover();
149     void RegisterButtonOnTouch();
150     void ButtonOnHover(bool isHover, const RefPtr<NG::FrameNode>& buttonNode);
151     void ButtonOnPress(const TouchEventInfo& info, const RefPtr<NG::FrameNode>& buttonNode);
152     void PopBubble();
153     void Animation(
154         RefPtr<RenderContext>& renderContext, const Color& endColor, int32_t duration, const RefPtr<Curve>& curve);
155 
156     OffsetT<Dimension> GetInvisibleOffset();
157     RefPtr<RenderContext> GetRenderContext();
158     void ResetToInvisible();
159     bool PostTask(const TaskExecutor::Task& task);
160     void StartOffsetEnteringAnimation();
161     void StartAlphaEnteringAnimation(std::function<void()> finish);
162     void StartOffsetExitingAnimation();
163     void StartAlphaExitingAnimation(std::function<void()> finish);
164 
165     int32_t targetNodeId_ = -1;
166     std::string targetTag_;
167 
168     RefPtr<TouchEventImpl> touchEvent_;
169     bool mouseEventInitFlag_ = false;
170     bool touchEventInitFlag_ = false;
171     bool isHover_ = false;
172 
173     OffsetF childOffset_;
174     OffsetF arrowPosition_;
175     SizeF childSize_;
176     RectF touchRegion_;
177     std::optional<Placement> arrowPlacement_;
178 
179     bool showArrow_ = false;
180 
181     TransitionStatus transitionStatus_ = TransitionStatus::INVISIABLE;
182 
183     bool delayShow_ = false;
184     bool skipHotArea_ = false;
185 
186     std::optional<OffsetF> targetOffset_;
187     std::optional<SizeF> targetSize_;
188 
189     bool isCustomPopup_ = false;
190     RefPtr<FrameNode> messageNode_;
191     ACE_DISALLOW_COPY_AND_MOVE(BubblePattern);
192 };
193 } // namespace OHOS::Ace::NG
194 
195 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_BUBBLE_BUBBLE_PATTERN_H
196