1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H 18 19 #include <mutex> 20 21 #include "base/geometry/animatable_float.h" 22 #include "base/geometry/quaternion.h" 23 #include "base/geometry/vec3.h" 24 #include "base/memory/referenced.h" 25 #include "base/utils/utils.h" 26 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/custom/custom_render_descriptor.h" 27 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/constants.h" 28 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/geometry/geometry.h" 29 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/gltf_animation.h" 30 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/light.h" 31 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/position.h" 32 #include "foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/shader_input_buffer.h" 33 34 namespace OHOS::Ace { 35 36 class ModelView { 37 public: 38 static ModelView* GetInstance(); 39 virtual ~ModelView() = default; 40 virtual void Create(const std::string& src) = 0; 41 virtual void SetBackground(const std::string& src) = 0; 42 virtual void SetHandleCameraMove(bool value) = 0; 43 virtual void SetTransparent(bool value) = 0; 44 virtual void SetCameraPosition(AnimatableFloat x, AnimatableFloat y, AnimatableFloat z, 45 AnimatableFloat distance, bool isAngular) = 0; 46 virtual void SetCameraRotation(Quaternion quat) = 0; 47 virtual void SetCameraFrustum(float zNear, float zFar, float fovDegrees) = 0; 48 virtual void SetCameraLookAt(Vec3 lookAtVec) = 0; 49 virtual void SetCameraUp(Vec3 upVec) = 0; 50 virtual void AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) = 0; 51 virtual void AddGeometry(const RefPtr<OHOS::Render3D::SVGeometry>& shape) = 0; 52 virtual void AddGLTFAnimation(const RefPtr<OHOS::Render3D::GLTFAnimation>& animation) = 0; 53 virtual void AddCustomRender(const RefPtr<OHOS::Render3D::SVCustomRenderDescriptor>& customRender) = 0; 54 virtual void SetWidth(Dimension& width) = 0; 55 virtual void SetHeight(Dimension& height) = 0; 56 virtual void SetShader(const std::string& path) = 0; 57 virtual void AddShaderImageTexture(const std::string& path) = 0; 58 virtual void AddShaderInputBuffer(const RefPtr<OHOS::Render3D::ShaderInputBuffer>& buffer) = 0; 59 60 private: 61 static std::unique_ptr<ModelView> instance_; 62 static std::mutex mutex_; 63 }; 64 65 } // namespace OHOS::Ace 66 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_VIEW_H 67