• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SWITCH_SWITCH_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SWITCH_SWITCH_PATTERN_H
18 
19 #include "base/geometry/axis.h"
20 #include "base/geometry/size.h"
21 #include "base/memory/referenced.h"
22 #include "core/components/checkable/checkable_theme.h"
23 #include "core/components_ng/base/frame_node.h"
24 #include "core/components_ng/event/event_hub.h"
25 #include "core/components_ng/pattern/pattern.h"
26 #include "core/components_ng/pattern/toggle/switch_accessibility_property.h"
27 #include "core/components_ng/pattern/toggle/switch_event_hub.h"
28 #include "core/components_ng/pattern/toggle/switch_layout_algorithm.h"
29 #include "core/components_ng/pattern/toggle/switch_paint_method.h"
30 #include "core/components_ng/pattern/toggle/switch_paint_property.h"
31 
32 namespace OHOS::Ace::NG {
33 
34 class SwitchPattern : public Pattern {
35     DECLARE_ACE_TYPE(SwitchPattern, Pattern);
36 
37 public:
38     SwitchPattern() = default;
39 
40     ~SwitchPattern() override = default;
41 
CreateEventHub()42     RefPtr<EventHub> CreateEventHub() override
43     {
44         return MakeRefPtr<SwitchEventHub>();
45     }
46 
CreateLayoutAlgorithm()47     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
48     {
49         return MakeRefPtr<SwitchLayoutAlgorithm>();
50     }
51 
CreatePaintProperty()52     RefPtr<PaintProperty> CreatePaintProperty() override
53     {
54         return MakeRefPtr<SwitchPaintProperty>();
55     }
56 
CreateNodePaintMethod()57     RefPtr<NodePaintMethod> CreateNodePaintMethod() override
58     {
59         auto host = GetHost();
60         CHECK_NULL_RETURN(host, nullptr);
61         if (!switchModifier_) {
62             auto pipeline = PipelineBase::GetCurrentContext();
63             auto switchTheme = pipeline->GetTheme<SwitchTheme>();
64             auto paintProperty = host->GetPaintProperty<SwitchPaintProperty>();
65             auto isSelect = paintProperty->GetIsOnValue(false);
66             auto boardColor = isSelect ? paintProperty->GetSelectedColorValue(switchTheme->GetActiveColor())
67                                        : switchTheme->GetInactivePointColor();
68             switchModifier_ = AceType::MakeRefPtr<SwitchModifier>(isSelect, boardColor, dragOffsetX_);
69         }
70         auto paintMethod = MakeRefPtr<SwitchPaintMethod>(switchModifier_);
71         paintMethod->SetIsSelect(isOn_.value_or(false));
72         auto eventHub = host->GetEventHub<EventHub>();
73         CHECK_NULL_RETURN(eventHub, nullptr);
74         auto enabled = eventHub->IsEnabled();
75         paintMethod->SetEnabled(enabled);
76         paintMethod->SetDragOffsetX(dragOffsetX_);
77         paintMethod->SetTouchHoverAnimationType(touchHoverType_);
78         paintMethod->SetIsDragEvent(isDragEvent_);
79         return paintMethod;
80     }
81 
CreateAccessibilityProperty()82     RefPtr<AccessibilityProperty> CreateAccessibilityProperty() override
83     {
84         return MakeRefPtr<SwitchAccessibilityProperty>();
85     }
86 
GetFocusPattern()87     FocusPattern GetFocusPattern() const override
88     {
89         FocusPaintParam focusPaintParams;
90 
91         auto pipelineContext = PipelineBase::GetCurrentContext();
92         CHECK_NULL_RETURN(pipelineContext, FocusPattern());
93         auto switchTheme = pipelineContext->GetTheme<SwitchTheme>();
94         CHECK_NULL_RETURN(switchTheme, FocusPattern());
95         auto focusPaintcolor = switchTheme->GetActiveColor();
96         focusPaintParams.SetPaintColor(focusPaintcolor);
97         focusPaintParams.SetFocusPadding(Dimension(2.0_vp));
98 
99         return { FocusType::NODE, true, FocusStyleType::CUSTOM_REGION, focusPaintParams };
100     }
101 
IsChecked()102     bool IsChecked()
103     {
104         return isOn_.value_or(false);
105     }
106 
SetIsUserSetResponseRegion(bool isUserSetResponseRegion)107     void SetIsUserSetResponseRegion(bool isUserSetResponseRegion)
108     {
109         isUserSetResponseRegion_ = isUserSetResponseRegion;
110     }
111 
112     std::string ProvideRestoreInfo() override;
113 
114     void OnRestoreInfo(const std::string& restoreInfo) override;
115     void OnColorConfigurationUpdate() override;
116 
117 private:
118     void OnModifyDone() override;
119     void OnAttachToFrameNode() override;
120     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, bool skipMeasure, bool skipLayout) override;
121     RefPtr<Curve> GetCurve() const;
122     int32_t GetDuration() const;
123     void UpdateChangeEvent() const;
124     void OnChange();
125     void OnTouchDown();
126     void OnTouchUp();
127     void HandleMouseEvent(bool isHover);
128     float GetSwitchWidth() const;
129     float GetSwitchContentOffsetX() const;
130 
131     // Init pan recognizer to move items when drag update, play translate animation when drag end.
132     void InitPanEvent(const RefPtr<GestureEventHub>& gestureHub);
133     void InitClickEvent();
134     void InitTouchEvent();
135     void InitMouseEvent();
136 
137     // Init key event
138     void InitOnKeyEvent(const RefPtr<FocusHub>& focusHub);
139     void GetInnerFocusPaintRect(RoundRect& paintRect);
140 
141     void HandleDragStart();
142     void HandleDragUpdate(const GestureEvent& info);
143     void HandleDragEnd();
144 
145     bool IsOutOfBoundary(double mainOffset) const;
146     void OnClick();
147     void AddHotZoneRect();
148     void RemoveLastHotZoneRect() const;
149 
150     RefPtr<PanEvent> panEvent_;
151 
152     RefPtr<ClickEvent> clickListener_;
153     std::optional<bool> isOn_;
154     float currentOffset_ = 0.0f;
155     float dragOffsetX_ = 0.0f;
156 
157     RefPtr<TouchEventImpl> touchListener_;
158     RefPtr<InputEvent> mouseEvent_;
159     bool isTouch_ = false;
160     bool isHover_ = false;
161     bool isUserSetResponseRegion_ = false;
162 
163     float width_ = 0.0f;
164     float height_ = 0.0f;
165     Dimension hotZoneHorizontalPadding_;
166     Dimension hotZoneVerticalPadding_;
167     OffsetF offset_;
168     SizeF size_;
169     OffsetF hotZoneOffset_;
170     SizeF hotZoneSize_;
171     TouchHoverAnimationType touchHoverType_ = TouchHoverAnimationType::NONE;
172     bool isDragEvent_ = false;
173     RefPtr<SwitchModifier> switchModifier_;
174     ACE_DISALLOW_COPY_AND_MOVE(SwitchPattern);
175 };
176 } // namespace OHOS::Ace::NG
177 
178 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_SWITCH_SWITCH_PATTERN_H
179