1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 18 19 #include "core/components/common/properties/animation_option.h" 20 #include "core/components/common/properties/color.h" 21 #include "core/components_ng/render/render_context.h" 22 23 #include "foundation/arkui/ace_engine/frameworks/base/utils/macros.h" 24 25 namespace OHOS::Ace { 26 27 namespace { 28 29 using PropertyCallback = std::function<void()>; 30 using FinishCallback = std::function<void()>; 31 using RepeatCallback = std::function<void()>; 32 33 } // namespace 34 35 class ACE_FORCE_EXPORT AnimationUtils { 36 public: 37 class Animation; 38 39 static void OpenImplicitAnimation( 40 const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& finishCallback); 41 static bool CloseImplicitAnimation(); 42 static void Animate(const AnimationOption& option, const PropertyCallback& callback, 43 const FinishCallback& finishCallback = nullptr, const RepeatCallback& repeatCallback = nullptr); 44 static void AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const PropertyCallback& callback); 45 static void AddKeyFrame(float fraction, const PropertyCallback& callback); 46 47 // Similar to Animate, but reuses current options and replaces callback 48 static void AnimateWithCurrentOptions( 49 const PropertyCallback& callback, const FinishCallback& finishCallback, bool timingSensitive = true); 50 // Similar to Animate, but reuses current callback and replaces options 51 static void AnimateWithCurrentCallback(const AnimationOption& option, const PropertyCallback& callback); 52 53 static std::shared_ptr<AnimationUtils::Animation> StartAnimation(const AnimationOption& option, 54 const PropertyCallback& callback, const FinishCallback& finishCallback = nullptr, 55 const RepeatCallback& repeatCallback = nullptr); 56 static void StopAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 57 static void BlendBgColorAnimation( 58 RefPtr<NG::RenderContext>& renderContext, const Color& endColor, int32_t duration, const RefPtr<Curve>& curve); 59 static void PauseAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 60 static void ResumeAnimation(const std::shared_ptr<AnimationUtils::Animation>& animation); 61 }; 62 } // namespace OHOS::Ace 63 64 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 65