1 // Copyright 2017 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_RESOURCEALLOCATIONMANAGER_H_ 16 #define DAWNNATIVE_D3D12_RESOURCEALLOCATIONMANAGER_H_ 17 18 #include "dawn_native/d3d12/d3d12_platform.h" 19 20 #include "common/SerialQueue.h" 21 22 namespace dawn_native { namespace d3d12 { 23 24 class Device; 25 26 class ResourceAllocator { 27 public: 28 ResourceAllocator(Device* device); 29 30 ComPtr<ID3D12Resource> Allocate(D3D12_HEAP_TYPE heapType, 31 const D3D12_RESOURCE_DESC& resourceDescriptor, 32 D3D12_RESOURCE_STATES initialUsage); 33 void Release(ComPtr<ID3D12Resource> resource); 34 void Tick(uint64_t lastCompletedSerial); 35 36 private: 37 Device* mDevice; 38 39 SerialQueue<ComPtr<ID3D12Resource>> mReleasedResources; 40 }; 41 42 }} // namespace dawn_native::d3d12 43 44 #endif // DAWNNATIVE_D3D12_RESOURCEALLOCATIONMANAGER_H_ 45