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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "canvas_context.h"
17 
18 #include <iostream>
19 
20 #include "drawing_utils.h"
21 #include "software_render_backend.h"
22 #include "gles_render_backend.h"
23 #include "vulkan_render_backend.h"
24 
25 namespace OHOS {
26 namespace Rosen {
Create()27 CanvasContext* CanvasContext::Create()
28 {
29     auto type = Setting::GetRenderBackendType();
30     switch (type) {
31         case RenderBackendType::VULKAN:
32 #ifdef ACE_ENABLE_VK
33             std::cout << "CanvasContext::Create with vulkan backend" << std::endl;
34             return new CanvasContext(std::make_unique<VulkanRenderBackend>());
35 #endif
36         case RenderBackendType::GLES:
37 #ifdef ACE_ENABLE_GL
38             std::cout << "CanvasContext::Create with gles backend" << std::endl;
39             return new CanvasContext(std::make_unique<GLESRenderBackend>());
40 #endif
41         case RenderBackendType::SOFTWARE:
42             std::cout << "CanvasContext::Create with software backend" << std::endl;
43             return new CanvasContext(std::make_unique<SoftwareRenderBackend>());
44         default:
45             return nullptr;
46     }
47 }
48 
CanvasContext(std::unique_ptr<IRenderBackend> renderBackend)49 CanvasContext::CanvasContext(std::unique_ptr<IRenderBackend> renderBackend)
50     : renderBackend_(std::move(renderBackend))
51 {
52 }
53 
~CanvasContext()54 CanvasContext::~CanvasContext()
55 {
56     renderBackend_->Destroy();
57 }
58 
CreateSurface(void * window)59 void* CanvasContext::CreateSurface(void* window)
60 {
61     return renderBackend_->CreateSurface(window);
62 }
63 
RenderFrame()64 void CanvasContext::RenderFrame()
65 {
66     renderBackend_->RenderFrame();
67 }
68 
AcquireCanvas(std::unique_ptr<SurfaceFrame> & frame)69 SkCanvas* CanvasContext::AcquireCanvas(std::unique_ptr<SurfaceFrame>& frame)
70 {
71     return renderBackend_->AcquireCanvas(frame);
72 }
73 
InitDrawContext()74 void CanvasContext::InitDrawContext()
75 {
76     renderBackend_->InitDrawContext();
77 }
78 
MakeCurrent()79 void CanvasContext::MakeCurrent()
80 {
81     renderBackend_->MakeCurrent();
82 }
83 
SwapBuffers()84 void CanvasContext::SwapBuffers()
85 {
86     renderBackend_->SwapBuffers();
87 }
88 }
89 }