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1 /*
2  * Copyright (C) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ENGINE_FACTORY_REPO_H
17 #define ENGINE_FACTORY_REPO_H
18 
19 #include <vector>
20 #include <mutex>
21 #include <memory>
22 #include "i_engine_factory.h"
23 
24 namespace OHOS {
25 namespace Media {
26 class EngineFactoryRepo {
27 public:
28     static EngineFactoryRepo &Instance();
29     std::shared_ptr<IEngineFactory> GetEngineFactory(IEngineFactory::Scene scene, const std::string &uri = "");
30 
31 private:
32     EngineFactoryRepo() = default;
33     ~EngineFactoryRepo();
34     int32_t LoadGstreamerEngine();
35     int32_t LoadHistreamerEngine();
36     __attribute__((no_sanitize("cfi"))) int32_t LoadLib(const std::string &libPath);
37 
38     std::mutex mutex_;
39     std::vector<std::shared_ptr<IEngineFactory>> factorys_;
40     std::vector<void*> factoryLibs_;
41     bool isLoadGstreamer_ = false;
42     bool isLoadHistreamer_ = false;
43 };
44 } // namespace Media
45 } // namespace OHOS
46 #endif
47