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1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_REFRESH_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_REFRESH_PATTERN_H
18 
19 #include <string>
20 
21 #include "frameworks/base/geometry/dimension.h"
22 #include "frameworks/base/geometry/ng/offset_t.h"
23 #include "frameworks/base/memory/referenced.h"
24 #include "frameworks/base/utils/noncopyable.h"
25 #include "frameworks/core/components_ng/pattern/pattern.h"
26 #include "frameworks/core/components_ng/pattern/refresh/refresh_accessibility_property.h"
27 #include "frameworks/core/components_ng/pattern/refresh/refresh_event_hub.h"
28 #include "frameworks/core/components_ng/pattern/refresh/refresh_layout_algorithm.h"
29 #include "frameworks/core/components_ng/pattern/refresh/refresh_layout_property.h"
30 #include "frameworks/core/components_ng/pattern/refresh/refresh_render_property.h"
31 #include "frameworks/core/components_ng/pattern/text/text_layout_property.h"
32 #include "frameworks/core/components_ng/property/property.h"
33 #include "frameworks/core/components_ng/pattern/list/list_layout_property.h"
34 
35 namespace OHOS::Ace::NG {
36 
37 class RefreshPattern : public Pattern {
38     DECLARE_ACE_TYPE(RefreshPattern, Pattern);
39 
40 public:
41     RefreshPattern() = default;
42     ~RefreshPattern() override = default;
43 
CreateLayoutProperty()44     RefPtr<LayoutProperty> CreateLayoutProperty() override
45     {
46         return MakeRefPtr<RefreshLayoutProperty>();
47     }
48 
CreatePaintProperty()49     RefPtr<PaintProperty> CreatePaintProperty() override
50     {
51         return MakeRefPtr<RefreshRenderProperty>();
52     }
53 
CreateEventHub()54     RefPtr<EventHub> CreateEventHub() override
55     {
56         return MakeRefPtr<RefreshEventHub>();
57     }
58 
CreateAccessibilityProperty()59     RefPtr<AccessibilityProperty> CreateAccessibilityProperty() override
60     {
61         return MakeRefPtr<RefreshAccessibilityProperty>();
62     }
63 
IsRefreshing()64     bool IsRefreshing() const
65     {
66         return isRefreshing_;
67     }
68 
IsAtomicNode()69     bool IsAtomicNode() const override
70     {
71         return false;
72     }
73 
GetScrollOffsetValue()74     OffsetF GetScrollOffsetValue() const
75     {
76         return scrollOffset_;
77     }
78 
79     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override;
80     void OnModifyDone() override;
81     void FireStateChange(int32_t value);
82     void FireRefreshing();
83     void FireChangeEvent(const std::string& value);
OnActive()84     void OnActive() override {}
85     void CheckCoordinationEvent();
86     RefPtr<FrameNode> FindScrollableChild();
87     void AddCustomBuilderNode(const RefPtr<NG::UINode>& builder);
GetFocusPattern()88     FocusPattern GetFocusPattern() const override
89     {
90         return { FocusType::NODE, true };
91     }
92 
GetLoadingDistance()93     float GetLoadingDistance() const
94     {
95         return triggerLoadingDistance_;
96     }
97 
GetCustomBuilderOffset()98     float GetCustomBuilderOffset() const
99     {
100         return customBuilderOffset_;
101     }
102 
GetIsCustomBuilderExist()103     bool GetIsCustomBuilderExist() const
104     {
105         return isCustomBuilderExist_;
106     }
107 
HasCustomBuilderIndex()108     bool HasCustomBuilderIndex() const
109     {
110         return customBuilderIndex_.has_value();
111     }
112 
113 private:
114     void InitPanEvent(const RefPtr<GestureEventHub>& gestureHub);
115     void HandleDragStart();
116     void HandleDragUpdate(float delta);
117     void HandleDragEnd();
118     void HandleDragCancel();
119     void TriggerRefresh();
120     void TriggerInActive();
121     void TriggerDone();
122     void TriggerFinish();
123     void TriggerStatusChange(RefreshStatus newStatus);
124     void TransitionPeriodAnimation();
125     void RefreshStatusChange(RefreshStatus newStatus);
126     void LoadingProgressExit();
127     void LoadingProgressAppear();
128     void LoadingProgressRecycle();
129     void UpdateLoadingProgress(int32_t state, float ratio);
130     void ReplaceLoadingProgressNode();
131     void LoadingProgressReset();
132     void OnExitAnimationFinish();
133     void ResetLoadingProgressColor();
134     float GetFollowRatio();
135     float GetFadeAwayRatio();
136     float GetCustomBuilderOpacityRatio();
137     float GetScrollOffset(float delta);
138     bool ScrollComponentReactInMove();
139     void CustomBuilderAppear();
140     void CustomBuilderExit();
141     void HandleCustomBuilderDragUpdateStage();
142     void HandleCustomBuilderDragEndStage();
143     void CustomBuilderReset();
144     void UpdateCustomBuilderProperty(RefreshState state, float ratio);
145     void CustomBuilderRefreshingAnimation();
146     void ScrollableNodeResetAnimation();
147     void OnAppearAnimationFinish();
148     void UpdateLoadingMarginTop(float top);
149     void SetAccessibilityAction();
150     void InitOnKeyEvent();
151     bool OnKeyEvent(const KeyEvent& event);
152     void QuickEndFresh();
153     void QuickStartFresh();
154     void UpdateCustomBuilderIndex(int32_t index);
155     RefreshStatus refreshStatus_ = RefreshStatus::INACTIVE;
156     RefPtr<PanEvent> panEvent_;
157     OffsetF scrollOffset_;
158 
159     bool isRefreshing_ = false;
160     bool isKeyEventRegisted_ = false;
161     float triggerLoadingDistance_ = 0.0f;
162     RefPtr<FrameNode> progressChild_;
163     RefPtr<FrameNode> customBuilder_;
164     WeakPtr<FrameNode> scrollableNode_;
165     // customBuilder
166     bool isCustomBuilderExist_ = false;
167     float customBuilderOffset_ = 0.0f;
168     std::optional<int32_t> customBuilderIndex_;
169     ACE_DISALLOW_COPY_AND_MOVE(RefreshPattern);
170 };
171 } // namespace OHOS::Ace::NG
172 
173 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_TEXT_PATTERN_H
174