1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 17 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 18 19 #ifndef USE_ROSEN_DRAWING 20 #include "include/core/SkShader.h" 21 #else 22 #include "effect/shader_effect.h" 23 #endif 24 25 #include "common/rs_macros.h" 26 27 namespace OHOS { 28 namespace Rosen { 29 class RSB_EXPORT RSShader { 30 public: 31 static std::shared_ptr<RSShader> CreateRSShader(); 32 #ifndef USE_ROSEN_DRAWING 33 static std::shared_ptr<RSShader> CreateRSShader(const sk_sp<SkShader>& skShader); 34 35 void SetSkShader(const sk_sp<SkShader>& skShader); 36 const sk_sp<SkShader>& GetSkShader() const; 37 #else 38 static std::shared_ptr<RSShader> CreateRSShader(const std::shared_ptr<Drawing::ShaderEffect>& drShader); 39 40 void SetDrawingShader(const std::shared_ptr<Drawing::ShaderEffect>& drShader); 41 const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() const; 42 #endif 43 ~RSShader() = default; 44 45 private: 46 RSShader() = default; 47 RSShader(const RSShader&) = delete; 48 RSShader(const RSShader&&) = delete; 49 RSShader& operator=(const RSShader&) = delete; 50 RSShader& operator=(const RSShader&&) = delete; 51 52 #ifndef USE_ROSEN_DRAWING 53 sk_sp<SkShader> skShader_ = nullptr; 54 #else 55 std::shared_ptr<Drawing::ShaderEffect> drShader_ = nullptr; 56 #endif 57 }; 58 } // namespace Rosen 59 } // namespace OHOS 60 61 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 62